0gh3r
Novice
- Joined
- May 10, 2008
- Messages
- 22
Mr. Teatime said:Note I did question whether this sort of thing qualifies as an RPG.
But genre defining aside, yes, I'm far more interested in dialogue, story, and developing your character through in-world choices and attitude (how you deal with people) rather than stats. Maybe that's not an RPG to you. I don't know if it is to me either, but it certainly potentially makes for the sort of game I'd like to play, and that's really what I'm interested in.
An RPG is essentially about character development and it just so happens that in a PnP RPG like D&D that it's done mainly, no, it's done purely through combat and experience points. With that definition out of the way, you're wrong.
Mr Teatime said:It just so happens - to this point - that that sort of thing has generally occurred within products marketed as RPGs. Anachronox is a great example. Stats were severely marginalised, but it's one of the best 'CRPG's I've ever played.
Many RPGs such as Neverwinter Nights 2 allow you to see the stats behind the combat. It's redundant and completely biased to point out an example of marginalized stats without mentioning games that do the complete opposite. The fact that I can point that out shows how incredibly weak your argument is.
Mr. Teatime said:Oh, and I fail to see how making the tactical realisation that you need a certain enchantment to defeat a certain boss falls into the 'stats' category. Nor do I see the logical leap you make from what I said in my post to assuming I like Mass Effect, which I couldn't bring myself to finish, or to banging poorly rendered ladies - but hey, whatever you need to make your argument.
Well if you're too lazy to read his post (oh the irony) then I'll summarize it for you, you need to get the hell out of the genre that wasn't meant for you and stop calling adventure games like Planescape Torment RPGs.
That is irrelevant. The notion that you think your subjective opinion has any validity when speaking of the objective definition of the RPG is laughable. What seperates RPGs from Shooters or Adventure games are in-your-face stats, lots of combat, character development, and the little fluff we like to call Choices and Consequences, nothing else matters.Mr Teatime said:I can deal with stats. But I'd be quite happy to leave them too. They're not what I play games for.