This may be an extremely newbish question but we've already established that I'm a newb so here goes:
Game design is a loaded word, like game mechanics or game systems. But what is game design exactly? Is there an approximate term that most can agree on?
More specifically, I hear these phrases thrown around but I'm not sure what the differences are: encounter design, quest design, area design, world design... there are probably more.
If there's already a thread about this that I haven't been able to find and someone could just point me to it, that would be fine. Or we could rehash the discussion.
Game design is a loaded word, like game mechanics or game systems. But what is game design exactly? Is there an approximate term that most can agree on?
More specifically, I hear these phrases thrown around but I'm not sure what the differences are: encounter design, quest design, area design, world design... there are probably more.
If there's already a thread about this that I haven't been able to find and someone could just point me to it, that would be fine. Or we could rehash the discussion.