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Editorial Difficulty Settings

Joined
Aug 24, 2009
Messages
2,695
Location
Superior Plane
Custom difficulty means there is no tested standard, no Mount Everest to scale. It's a do-it-yourself thing for can't-do-it people. It's crap.
 

JarlFrank

I like Thief THIS much
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Joined
Jan 4, 2007
Messages
34,353
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
It's better than choosing between "normal" and "hard" where hard means you get more enemies who have more health and do more damage, or in the case of Crysis where enemies speak Korean instead of English. What if I want one of these options but not all of them? I really like enemies speaking Korean, but it sucks when I have to unload 2 magazines in their torso before they fall.

Of course, Gothic's fixed difficulty provides the most solid experience.
 

Sceptic

Arcane
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Joined
Mar 2, 2010
Messages
10,881
Divinity: Original Sin
JarlFrank said:
or in the case of Crysis where enemies speak Korean instead of English. What if I want one of these options but not all of them? I really like enemies speaking Korean
Crysis had ini files for each difficulty setting where you could change each option, so you could have easy difficulty with enemies speaking Korean (PM me if you want details on how to do it). Of course your point is still valid: it would be nice to pick and choose without having to mess with obscure variable names in obscure ini files.
 

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