"I was just one role in what seems to be a sprawling and diverse voice cast," writes Virgil Texas of Chapo Trap House to me over email. "I played the smoker naturally, and I think my voice contributes well to the menagerie of accents you encounter in Revanchol."
Meanwhile, casting the small but densely populated neighborhood Martinaise where the
Planescape: Torment-like RPG is set was its own unique challenge for a studio that moved from Estonia to London mid-development.
"[T]here was also a need for voices that sound a bit American, because the setting of Revachol is kind of French, but also American, white place, which is a cultural combination that works really good for hard-boiled detective stuff. We had plenty of people who have English accents and then we were even making some headway on getting French accents, but where do you get Americans? And we didn't really know anyone in America. Like, it was a huge step for us to come to London and Brighton," says Kurvitz. He does a funny voice to reenact the question that was on the tip of the team's tongue: "Does anyone know an American?" The answer, they discovered, was in the podcasts they listened to.
Other people that appear in Disco Elysium's voice cast aside from the chaps of Chapo Trap House include Dasha Nekrasova, co-host of the podcast Red Scare. "We produced VO for this game like in weird chunks during the production," Kurvitz says of the casting process. "We were constantly going around begging people to, you know, spit something into the mic, please. It was a real shoestring operation." Musicians Mikee Goodman and Mark Holcomb, from the bands Sikth and Periphery respectively, also appear as characters in-game.
In an interview with rock and metal site Louder, Holcomb says the decision to do voicework for the game came naturally as he's a "roleplaying game nerd at heart."
"Our casting process was very guerilla," says Kurvitz. "Mostly we have U.K. music people, members of bands—like famous bands I won't throw up here now. There's something people have with doing VO for games: They want to do it. It's not as scary as coming onto a film set and being there physically, and a lot of people already do a voice work in bands, singing, and so on, and they wanted to try a bit of acting. It's a nice, calm situation to try it."
ZA/UM described itself as "the last living Soviet video game developers making this degenerate detective RPG" in its pitch to Chapo Trap House. |
ZA/UM
On paper, it all sounds like a mish-mash of tastes—from metal musicians and leftie podcasters to the indie band British Sea Power performing the soundtrack—but it all works in
the bleak world of Disco Elysium's Revachol.
And the developers at ZA/UM didn't have some magical connection to Chapo. They didn't know
a guy who knew a guy who knew a guy—the typical thread for these sorts of connections. No, ZA/UM emailed Chapo's general email, where it presumably gets a flood of fanmail, maybe questions for the podcast, and probably a healthy dose of hatemail too. "It must have had some of the crazy keywords that worked because, yeah, I think the main keyword was 'VO for a video game,' which they really just wanted to do. So that's how we sort of put it together or got it started."
"ZA/UM reached out to us," Texas confirms. "They described themselves as the 'last living Soviet video game developers making this degenerate detective RPG,' so of course I loved it. I had not heard of these Estonian degenerates or their game before, but I was told their lead writer is a fan of ours." It's fitting, too, as during our separate conversation Kurvitz mentions offhand that of the Chapo Trap House hosts, Virgil Texas is his favorite.
Disco Elysium is the first video game Chapo Trap House has done voice acting for, but it didn't end up being a setback when it came time to record in New York. "They were absolutely, very professional in the booth," says Mikk Metsniit, head of publishing, marketing, and communications at ZA/UM Studio. "We actually got all their lines done within like one day; even half a day, I should say. Getting there and actually seeing them read the lines, and like they got accustomed to the characters so fast. So if we didn't know better, they were absolute professional voice actors already." Kurvitz adds to that point: in a way, they are. All podcasters are.
For Kurvitz, one of the best unintended consequences of employing famous podcast hosts as voice actors on Disco Elysium is that fans of the podcast are now playing when they otherwise might not have. "There's this saying that there's an Estonian in every port," says Kurvitz. "No one knows it; only Estonian people know it. It's dumb. There really isn't an Estonian in every port, but there seems to be a Chapo Trap House fan in every forum."