I bet that in your last fight, Ygerna was higher level than you, right? I'm playing through Div2 now, and I love all the options and skills they give, and can even tolerate the click-click-click non-action combat (think RPG, let my stats do the work). HOWEVER, the level-scaling is really pissing me off! By level-scaling, I mean the hidden game-mechanics boost that comes with being higher/lower level than your opponent. I'm so incredibly sad that it doesn't matter what my defenses are, if I'm 3+ levels higher than the bad guy, he can't do any damage to me anyway, just because of my "level". Never mind that I could have spent those levels' skill and attribute points in making my guy more defensive if I wanted, but not necessary! I just get magically all-powerful thanks my awesome "level" stat!
I'm actually finding that I don't need any skills at all. Seriously, I mean not a sinlge skill point or attribute point invested. As long as I'm higher "level" than the opponent, nothing else matters. Likewise, if I'm lower level, nothing matters and the opponent is only defeatable via cheese (mostly ranged I-hit-you, you-hit-corner stuff). Can't let them hit me because my defenses are useless due to their higher-level super-duper-pooper-boost.
So planning your mindreads and quest turn-ins to account for the fucking level-scaled XP rewards from fighting monsters is FAR FAR FAR more important than any actual character planning or skill/stat assignments. At least there's still a meta-game puzzle element, but it's not the one they intended!
All that REALLY pisses me off, especially since they have such a good array of skills and attributes.
LEAVE THE FUCKING LEVEL SCALING AT HOME!!!!!
I was hoping they fixed it a bit in the expansion, especially since their own boards are full of people complaining about the same level-based auto-win bullshit.
So I guess not fixed then, huh?