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Information Divinity: Original Sin Kickstarter Update #49: Alpha Release Date and Video, Live Stream on Friday

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
Don't tell me. I'm just saying what most people, which is who developers seem to listen to, are saying.
Regardless, that's no the point. Even if the technologist is weaker, or even considerably weaker, it doesn't mean it should be "fixed".
It should be made clear that it's weaker, and all the skills that are broken SHOULD be fixed.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,829
Well, it's also not very fun never hitting an enemy since you decided to not put any points into combat skills. Does that mean combat skills should be dropped?
What a pedantic discussion.

Here's the deal: the points you don't spend in accuracy are points you spend elsewhere, ideally making you feel rewarded for making that sacrifice. This "characters who don't pay the intelligence tax have dumb pathfinding when you're not directly controlling them" thing is a pointless feature that just adds busywork. Things no one enjoyed: the bad pathfinding in the IE games, having to move them one by one in certain areas.

It's not even quasi-sim because it's not as if a stupid person would nonchalantly walk into a hazardous area they know will hurt them. Even dumb animals are afraid of fire.

PS Infinitron I'm not interested in arguing against strawmen-facsimiles of Sawyer.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
It's probably a feature they did for the enemies (to make the environmental actions useful) and then extended to henchmen for 'fairness' - and because they use the same code.
 
Joined
May 1, 2013
Messages
4,501
Location
The border of the imaginary
I have seen idiots trying to run on wet floor (with a big sign) and land on thier ass. Also seen retards checking how hot a bunsen burner flame is by literaly touching the naked flame.

Roguey, Your argument about animals avoiding fire is simulationist in nature btw. :smug:
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
My feelling is that with only gear the pathfinding will probably get better really fast.

The 'int = better pathfinding' thing is probably for low-level flavour.
 
Self-Ejected

Davaris

Self-Ejected
Developer
Joined
Mar 7, 2005
Messages
6,547
Location
Idiocracy
I have seen idiots trying to run on wet floor (with a big sign) and land on thier ass. Also seen retards checking how hot a bunsen burner flame is by literaly touching the naked flame.

Have seen people with high intelligence/low common sense saying and doing silly things as well. Would love to see that modeled in a game.
 
Joined
May 1, 2013
Messages
4,501
Location
The border of the imaginary
I have seen idiots trying to run on wet floor (with a big sign) and land on thier ass. Also seen retards checking how hot a bunsen burner flame is by literaly touching the naked flame.

Have seen people with high intelligence/low common sense saying and doing silly things as well. Would love to see that modeled in a game.
Me too.

But what stat to abstract common sense as?

I have seen really intelligent people behave as one of the most socially-retarded. So low Charisma is one candidate I suppose.

I guess we can hope for it in Swen's one big rpg to dwarf them all.
 
Self-Ejected

Davaris

Self-Ejected
Developer
Joined
Mar 7, 2005
Messages
6,547
Location
Idiocracy
But what stat to abstract common sense as?
I have seen really intelligent people behave as one of the most socially-retarded. So low Charisma is one candidate I suppose.

Yes, poor social awareness is one. Another is academically gifted people that can't focus on anything practical. Intellectuals that write 10,000 word essays, when just one or two sentences will do. People that see exciting conspiracies everywhere, when the boring reality is in front of them. Whenever you see otherwise gifted people doing silly things, you have a prime candidate. They could be academics, leaders of countries, businessmen making bad decisions repeatedly, or explorers going off and getting themselves killed. I hear about these things often and wonder how these people rose to such high positions. How you would model it and work it into a game I do not know.
 

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