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Tags: David Walgrave; Divinity: Original Sin; Larian Studios; Swen Vincke
It's been exactly a year since Divinity: Original Sin's Kickstarter campaign concluded. Today's Kickstarter update celebrates the occasion with a retrospective, a new update to the game's Early Access version, and the announcement of a final release date for the game - June 20th.
Read the full update for a summary of the changes in the game's new version, or go to Larian's official forums for the full list. I also recommend checking out Swen's blog post, which has some hints about Larian's plans for the future. The gist of it is that the combination of Dragon Commander (which has sold reasonably well) and Original Sin's Early Access release has allowed Larian to invest more in Original Sin, and take a shortcut on their long term roadmap towards creating the "Ultimate RPG".
It's been exactly a year since Divinity: Original Sin's Kickstarter campaign concluded. Today's Kickstarter update celebrates the occasion with a retrospective, a new update to the game's Early Access version, and the announcement of a final release date for the game - June 20th.
The Kickstarter Factor: A year's retrospective
A year is a long time in game development time, and, thanks to you, we've been able to put that time to good use.
The game world, Rivellon, has sprouted a winter nether-dimension; a massive and mysterious homestead at the end of time; dangerous desert highlands; a secret, sacred village; and many more.
Our heroes, Roderick and Scarlett, have shed their set identities and become completely customizable, from looks, to fighting style, to abilities, traits, and talents.
For a quick and dirty look at what's changed in the past year, take a look at this short (1:40) trailer highlighting the most visible new features.
And for a more in-depth look at all that can't quite be summarised in 100 seconds (plus a sneak peak at the Collector's Edition), spend some time with David & Swen as they discuss the massive changes that've rocked the game in the year following Kickstarter.
Our camera man Thomas even managed to catch something amazing while filming: Divinity: Original Sin running on a MacBook, no wires attached!
Finally, for a more personal and in-depth look at what Kickstarter and Early Access mean for Larian Studios' future, take a look at Swen's latest blog entry. Hint: it's good!
We have a release date!
We told you spring was coming, and boy is it ever. June 20th 2014 is still spring, you know! We know you've been hurt before, but it'll be different this time-- we promise!*
Jokes aside, we're running on all engines, full steam ahead and pushing hard to get it into your hands.
* But have yet to sign a blood oath.
What can you look forward to in the coming weeks?
First of all, we’ll continue to bugfix and update Early Access alongside finalizing the full release. Furthermore, you can expect a Mac version on Steam Early Access and a version of the game for Linux some time after its full release on PC/Mac.
As for the editor, it's certainly ready (we made the game with it after all), but at the same time, it’ll never be ready enough; the capacity for improving and expanding it are endless, after all.
We’ll therefore release it in beta form, and probably keep it that way for quite some time. A lot of you have been mailing us privately about it, and it’s not that we don’t want to make it available to you right now, but we need all our attention on the game for the moment. The moment there’s some free room, we’ll make it available.
Finally, you can still expect a lot of balancing changes in the coming month. You’ll notice from the changes we’ve done that we are reading your comments, and there will be a much bigger focus on that particular area in the coming weeks.
A year is a long time in game development time, and, thanks to you, we've been able to put that time to good use.
The game world, Rivellon, has sprouted a winter nether-dimension; a massive and mysterious homestead at the end of time; dangerous desert highlands; a secret, sacred village; and many more.
Our heroes, Roderick and Scarlett, have shed their set identities and become completely customizable, from looks, to fighting style, to abilities, traits, and talents.
For a quick and dirty look at what's changed in the past year, take a look at this short (1:40) trailer highlighting the most visible new features.
And for a more in-depth look at all that can't quite be summarised in 100 seconds (plus a sneak peak at the Collector's Edition), spend some time with David & Swen as they discuss the massive changes that've rocked the game in the year following Kickstarter.
Our camera man Thomas even managed to catch something amazing while filming: Divinity: Original Sin running on a MacBook, no wires attached!
Finally, for a more personal and in-depth look at what Kickstarter and Early Access mean for Larian Studios' future, take a look at Swen's latest blog entry. Hint: it's good!
We have a release date!
We told you spring was coming, and boy is it ever. June 20th 2014 is still spring, you know! We know you've been hurt before, but it'll be different this time-- we promise!*
Jokes aside, we're running on all engines, full steam ahead and pushing hard to get it into your hands.
* But have yet to sign a blood oath.
What can you look forward to in the coming weeks?
First of all, we’ll continue to bugfix and update Early Access alongside finalizing the full release. Furthermore, you can expect a Mac version on Steam Early Access and a version of the game for Linux some time after its full release on PC/Mac.
As for the editor, it's certainly ready (we made the game with it after all), but at the same time, it’ll never be ready enough; the capacity for improving and expanding it are endless, after all.
We’ll therefore release it in beta form, and probably keep it that way for quite some time. A lot of you have been mailing us privately about it, and it’s not that we don’t want to make it available to you right now, but we need all our attention on the game for the moment. The moment there’s some free room, we’ll make it available.
Finally, you can still expect a lot of balancing changes in the coming month. You’ll notice from the changes we’ve done that we are reading your comments, and there will be a much bigger focus on that particular area in the coming weeks.
Read the full update for a summary of the changes in the game's new version, or go to Larian's official forums for the full list. I also recommend checking out Swen's blog post, which has some hints about Larian's plans for the future. The gist of it is that the combination of Dragon Commander (which has sold reasonably well) and Original Sin's Early Access release has allowed Larian to invest more in Original Sin, and take a shortcut on their long term roadmap towards creating the "Ultimate RPG".