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Game News Divinity: Original Sin, Larian's Turn- and Party-Based RPG

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Turnbased, but how complex is the combat. If it's without complex features - silent storm/JA2/ToEE(though this one is popamolish) - like interrupts, elevations, destructable terrain and stances i am not excited - especially with two chars.

Someone gift KotC to the designer.
 
Self-Ejected

Brayko

Self-Ejected
Joined
Feb 11, 2012
Messages
5,540
Location
United States of America
Very excited for this. Glad to see more devs taking up arms against their overlords.

Since I actually liked Divine Divinity and The Dragon Knight Saga, I can't see the implementation of party-based and turn-based in their next games as anything other than for the best.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,693
SCO - though you start with two you can hire and control two more mercenaries and every party member can have one AI-controlled summon active at a time for a total of eight.

Being TB is nothing if all you need to do is use the one weapon/spell over and over like in div 2 in order to win. Let's just wait and see.
Doesn't seem to be there case here, they have their spell-combo gimmick combined with enemies with different elemental resistances/immunities. Though I suppose it now runs the risk of having an optimal spell combo tactic for every encounter.
 

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