laclongquan said:
Am I touching a nerve here? Everyone jump up and down like a hot coal in the crotch. As if the statement menace everything that is good and holy in JA2...
First, JA2, as far as I remember back, is considered to be a tactical game with strong element of RPG. IT's great, everyone agreed, but hardly anyone ever called it RPG. Turnbased Squadbased Tactical Game. Only until the recent decline of gaming press and marketing practice when everybody and his brother want to call his game RPG come about, when almost everygame on market can be called a RPG if it contain some element of the genre, did the practice of calling JA2 a RPG game appear. It does not really matter to me much since a great game is a great game, a rose by any other name and all that jazz.
Personally, I'd be perfectly happy with calling it a turn-based tactics game with RPG elements, in a world where KotC is considered the same, ME2 is considered a console shooter with light RPG elements, and so on, but as you said, the recent decline etc. - in practice this leads to debates along the lines of:
A: RPG X has the best combat system ever!
B: Seriously? JA2 was miles ahead of that, even without mods.
A: But JA2 is not an RPG, it doesn't count!
B: How so? It has all the RPG elements that RPG X has, if not more.
A: But... but in JA2 those elements are horrible!
B: Maybe, but are they really so much better in RPG X?
A: Whatever!
Also, why are you not only disregarding the quests in JA2, but negating their very existence, when this is blatantly untrue?
FeelTheRads said:
What? Fucking cutscenes? This is part of RPGs now too? What's next? Spoken dialogue? Radial menus? What else is RPG that I don't know of?
I was simply listing some elements most games considered RPGs by Codex, general public, gaming press, and others have. I'd love to hear what other essentials are missing, except a stronger focus on those elements, which is a rather fuzzy concept. I'd be overjoyed if recent RPGs paid as much attention to most of these elements as JA2 did. We can all probably agree that the RPG label is getting slapped on a lot these days, and I'm trying to make the point that this is most often not because of the feature list of the actual game, but because of the reputation of the developer, how the game is marketed, who the game is marketed to...