Nutmeg
Arcane
A book implies:
+ Some set number of beginnings and some (maybe different) number of endings.
+ Some set number of paths to progress from some beginning to some end.
+ Author creates content, reader consumes content.
A sport implies:
+ A set of rules for a "match"
+ No beginning and end (a match of the particular sport may have a beginning and end, but the sport never does).
+ Participants create content (e.g. tournaments or team uniforms).
For example, a person who prefers computer games to be more like books might play the campaign of Age of Empires II, complete it, think it was wonderful, and put the game on the shelf. On the other hand a person who prefers computer games to be more like sports might never play the campaign of Age of Empires II, but spend hundreds of hours playing "standard games" (or whatever they're called) against an A.I or human opponent.
So which best describes your approach to computer games, and how you prefer your games to be?
+ Some set number of beginnings and some (maybe different) number of endings.
+ Some set number of paths to progress from some beginning to some end.
+ Author creates content, reader consumes content.
A sport implies:
+ A set of rules for a "match"
+ No beginning and end (a match of the particular sport may have a beginning and end, but the sport never does).
+ Participants create content (e.g. tournaments or team uniforms).
For example, a person who prefers computer games to be more like books might play the campaign of Age of Empires II, complete it, think it was wonderful, and put the game on the shelf. On the other hand a person who prefers computer games to be more like sports might never play the campaign of Age of Empires II, but spend hundreds of hours playing "standard games" (or whatever they're called) against an A.I or human opponent.
So which best describes your approach to computer games, and how you prefer your games to be?