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Do you want to play...

Section8

Cipher
Joined
Oct 23, 2002
Messages
4,321
Location
Wardenclyffe
Hell yes, I was wondering when we'd hear more about Introversion's next game, and from the sounds of it it should be a whole lot of fun. Darwinia was a bit disappointing, being basically a slight twist on Syndicate, but this looks like it could be the goods from a developer that has always been promising.

We already had a working prototype (developed by me in just seven days) which had the networking and visual style and basic gameplay already working.

That's such a positive thing to hear. It implies the degree of simplicity that made games work back in the days before graphical whoredom, especially with this:

Chris Delay said:
Content. Is. Bad.

Specifically, content is bad if you're a small team. Even with Darwinia's retro look and feel it took months to make all the custom content - almost every level had something special on it that wasn't on any other level. The second demo level we made took us over four months! For just one level with about an hour's gameplay.

Defcon is a wonderful project because it's almost entirely "content free". The world map continent data is publicly available, the world's major cities are all well known, the icons are simple, there's no custom level designs or cut-scenes or dialog or anything - its just a pure game. The only serious content we are producing is the music.

Fuck yes. I'm glad to see somebody is returning to the "pure game" roots.
 

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