Cosmic Misogynerd
Self-Ejected
Yes.So you want them to go bankrupt?
Yes.So you want them to go bankrupt?
I don't get it. True, they mismanaged Broken Age. While i don't think that the problem is as big as some people claim here, they made errors in their management. Give them hell, I understand it. But why people want them to go out of business? Great, one less studio which makes interesting games. Maybe not games you like, but puzzle, adventure and hybrid games, which are rare on today's market.Oh boy, look it's this shit again... studio delays game to put a lot more work into it for several months and is honest about why it happened instead of PR-y like absolutely everyone else (including inXile and Obsidian) and everybody goes full retard.
Fuck them trying to make some cool games that nobody else is doing since 2001, they delayed a game which has happened to every single one of their previous games and were honest about the reasons why, they can absolutely not be trusted and need to rot in hell! trololo blargh
What did they say about him? I'm interested in the exact words.No, they have to rot in hell for insulting God Made Man, Lord of the Mountain, Toady.
What did they say about him? I'm interested in the exact words.No, they have to rot in hell for insulting God Made Man, Lord of the Mountain, Toady.
In Dwarf Fortress’ case, it was kind of the Minecraft factor too. The person who did it first did it first, and the people who made subsequent games like it are digging around for their own takes on it. And also, if you’re a guy in the middle of Kansas or wherever Dwarf Fortress’ creator is and you really do have ten years to spend embroidering a game with this absurd level of simulation complexity, you can do so much
I mean, I found out about Dwarf Fortress in 2007 and first started playing it in 2008. It was still at an early point there. Since then, it’s [gone much further]. It recently got written up by The New York Times and went into a museum exhibit. So in a lot of simulation games, the developer just needs time to develop stuff. It’s weird. It’s kind of this Sistine-Chapel-like labor where, every day, you add some little new thing to the game. Some wrinkles to it. And interesting little stories can fall out of those wrinkles.
No, they have to rot in hell for insulting God Made Man, Lord of the Mountain, Toady.
ALPHA1 stage. What do you expect? DF usually makes nice graphics, so I doubt that the final version will be like this.Interesting concept and that's about it. Can't indies atleast pretend to polish their product somewhat? 90's pixel graphics everywhere is getting old.
What's an indie? A studio with 2 people, or an independent (hence the name "indie") studio. If the latter, DF is just that.Not realy an indie if made by DF.
Well this game is indie in both ways, according to this.Perhaps the term should be applied to games and studios separately - indie studio is independently owned, indie game is made by an independent studio without influence from an external entity like a publisher.
You are the expert ... in both ways ...Well this game is indie in both ways, according to this.Perhaps the term should be applied to games and studios separately - indie studio is independently owned, indie game is made by an independent studio without influence from an external entity like a publisher.
I hope so otherwise this is just sad.JC stop being DF apologist, are you on their payroll?
That was just a comedy skit to raise mo' green for the DFA.So how's Massive Chalice coming along?
So how's Massive Chalice coming along?
Prosper... is it you?
'This is gorgeous!' or 'My eyes are burning!'
So how's Massive Chalice coming along?
Here’s a silly whiteboard from our brainstorming session about the Immortal Ruler’s Adviser! This character will be the sole voice (or voices!) in MASSIVE CHALICE. We need something that is also immortal that can serve the player throughout the Epic Timeline of the game. What’s it going to be??? :D!