Trash said:So that was the reason they cancelled the aliens rpg?
No, that's the story of the first version of Apha Protocol. As far as we know, Aliens was cancelled because of Sega's financial problems.
Trash said:So that was the reason they cancelled the aliens rpg?
Vault Dweller said:the game's only chance of seeing the light of day was having a very strong role-playing side to avoid any "it looks just like CM only crappier" comparisons
Link?bhlaab said:Both Aliens RPG and Colonial Marines were cancelled.
Fat Dragon said:Brian Mitsoda looks like a mobster.
Vault Dweller said:Rumor has it that the Aliens RPG was TORN all over again.
Lockkaliber said:Hm, cool. I'm curious though, do you think it could have had anything to do with the USD$235,424,993 financial loss Sega reported some time before Aliens was canceled?
Vault Dweller said:A private conversation with an Obsidian employee. Not that this particular rumor is hard to believe, all things considered.
It's an opinion.Kingston said:Vault Dweller said:A private conversation with an Obsidian employee. Not that this particular rumor is hard to believe, all things considered.
Well it's hardly a rumor if you heard it directly from an employee.
Brian is working on the game full time and is very, very committed to it. There is quite a lot to show already, but that's not my call, obviously.Anyways, are they working on ZRPG full-time? Probably not, I doubt they've got any funding, unless they've got some savings. If not, where are they working right now?
Didn't say it was horrible.Lockkaliber said:I could think of other reasons than it being horrible.
I can assure you from my experience that Sega's loss of a few hundred mil is very minor and wouldn't have affected anything but the weakest projects. Atari lost more (319 mil) and its revenues are much, much smaller.I do see his point however, but I think it was probably a mix of a lot of things, like that huge loss of money, the state of the game and financial calculations.
Vault Dweller said:The biggest issue - the way I see it - is that it's hard to make an Aliens RPG that won't be a shooter with RPG elements, which would make the difference between it and a proper shooter very minor and not in the RPG favor.
Imagine Bloodlines where you don't talk to vampires but shoot them on sight. Sure, you talk to other characters, but the moment you step outside, the game turns into a shooter and no amount of conversation with team mates would change that.
Vault Dweller said:Didn't say it was horrible.Lockkaliber said:I could think of other reasons than it being horrible.
The biggest issue - the way I see it - is that it's hard to make an Aliens RPG that won't be a shooter with RPG elements, which would make the difference between it and a proper shooter very minor and not in the RPG favor.
Imagine Bloodlines where you don't talk to vampires but shoot them on sight. Sure, you talk to other characters, but the moment you step outside, the game turns into a shooter and no amount of conversation with team mates would change that.
I can assure you from my experience that Sega's loss of a few hundred mil is very minor and wouldn't have affected anything but the weakest projects. Atari lost more (319 mil) and its revenues are much, much smaller.I do see his point however, but I think it was probably a mix of a lot of things, like that huge loss of money, the state of the game and financial calculations.
Yes and no. The important differences:Darth Roxor said:Vault Dweller said:The biggest issue - the way I see it - is that it's hard to make an Aliens RPG that won't be a shooter with RPG elements, which would make the difference between it and a proper shooter very minor and not in the RPG favor.
Imagine Bloodlines where you don't talk to vampires but shoot them on sight. Sure, you talk to other characters, but the moment you step outside, the game turns into a shooter and no amount of conversation with team mates would change that.
Which could be said the same about a zombie RPG, don't you think?