Dgaider said:
Let's say I tell you "Dragon Age is going to have turn-based combat." If six months from now we decide that the combat system has to change and I tell you "now combat is real-time and not turn-based", does that mean I was being deceptive before?
Yep. Either that or there's the worse scenario that you're a group of idiots who don't know how to do any long-term planning. Seriously, if you get together and decide "We'll do an FPS" and then 6 months later, that's changed to an RTS, you're doing something wrong and I'd overhaul your systems and how decisions are made. "Change the world" vs "Pawn" is a fundamental game difference. There are some things you have to decide on and stick to, otherwise you end up with the NWN problem of changing the graphics engine every 2 years because "ZOMG! We want to change something".
If I were you, I'd pick "deceptive" over "idiocy" any day.
Dgaider said:
Anyone with even a casual knowledge of how game development works knows this is true, and trying to claim that anything we say at any point, even early on, is the equivalent of an iron-clad promise would lead only to the end that nothing at all could be said about a game until release -- and that's something neither the developers nor the publishers nor the fans seem to want.
There's an essence of this that's complete and utter bullshit but another essence that points out what appears to be a growing level of incompetency in the gaming industry (I'm not completely directing that at you). Any process around a new product is fraught with peril as "what you want" vs ""what you can do" often don't match up and you may not actually achieve your initial goal until version 2 or 3 of the product. However, these are computer games and the only thing stopping you from (continuing with our example) making an FPS vs an RTS is what decisions you make early on.
The reality is, this points to serious problems in your decision process. Early on, it was decided to make a game with X features. Now later, it seems there's no-one in the company who's championing those features, so they've been cut. From my perspective, that means there's no-one in BioWare really pushing hard for the things I'd like to see in a game. That generally doesn't make me happy.
Dgaider said:
The fact that some of the story elements we'd planned on having have changed doesn't mean we never intended to have them in the first place.
Is that a good thing though? I mean, a bunch of elements you thought were cool are now not. If someone told you that they planned on taking the garbage out that night and then the next morning as the grabage truck pulls away, you find out they didn't... You've relied on them to do that and they haven't done it. Do you think they're a good person or a bad person? What if this is the second time something they "planned to do" hadn't happened? What happens when later on they say "Oh yeah, I plan on doing that later" do you think "Yeah, they'll do that" and trust them? Or are you going to think "Yeah, like that'll happen" and then rely on the fact that they WON'T carry out what they promised to do?
If you have any experience with things like this, you'll realise that in the long run, it doesn't work out well. The person involved usually ends up being a lazy good for nothing bugger who can't get anything done. A dreamer. They plan on doing lots of things but they can't achieve or accomplish any of them. What use is someone like that? Getting back to the point, how do you treat someone like that? With respect...?
Dgaider said:
You know, say what you like about the marketing hype that Bioware (and, oh, every other company) puts out there regularly
So just because other companies do it, it makes it all right, does it?
Dgaider said:
*shrug* Not that anyone is really listening, here, but I guess I like to waste my breath. I should have said that in the first post, I guess, but sometimes after reading the slanted stuff you guys fire off it's easier to simply feel discouraged.
... and how should we feel? You've announced an upcoming game which, blow me down, had some elements that made me think "Dragon Age is going to be something special, maybe BioWare will pulll it off this time" and turned around and taken a crap on them. Am I supposed to be excited? Better yet, what am I supposed to feel when I read your next FAQ? Think: "Oh wow, GREAT!"? Not likely. I'll be thinking "Yeah, I bet that feature won't make it and that other fancy bit will get dropped and that really cool sounding aspect, well that'll get dumped too".
If you haven't got cold hard facts, you don't say shit. It's that simple. Your FAQ should be "Dragon Age is a new role-playing game (presuming it is still an RPG) from BioWare. More details will be released as development continues. Stay tuned!" and that's it. If you have nothing, you say nothing¹. Otherwise, as has been said, you set yourself up for a mighty big fall and a bunch of gaming sites talking about the game with all those missing features which they were looking forward to. That's not the kind of PR you want.
¹Just to elaborate, of COURSE fans and everyone else wants to know all the information about the game that they can. But they also want to play the game RIGHT NOW too. That doesn't mean you should give it to them. That's the problem with parents these days. They don't know how to say "no".