Sarvis
Erudite
Vault Dweller said:Not really. I have a lot of very different quests in my game, can't say that I was ever limited in what I could have there.Sarvis said:Point is that if you REQUIRE multiple solutions to every obstacle you limit the obstacles you can have.
Then you must have come up with some pretty simplistic situations with fairly contrived solutions. Apparently no one ever actually wants to kill the main character in your game!
I don't. If you refer to our prev discussion, some examples didn't fit very well, but I don't believe I've referred to them as stupid.
Actually...
Vault Dweller said:"they (Sarvis' examples) are always somehow deficinet..." Yes, they are. That's what earned you the dumbfuck rank, and it wasn't even me who did that, btw. Understand, Sarvis, your examples are stupid. Literally. It's not a flame. - http://www.rpgcodex.com/phpBB/viewtopic ... c&start=50
One can inspire without fighting and provide better support by watching the field. For example, the bomb could have been spotted earlier and some defenses mounted thus preventing the breach of the walls, etc.
As I remember they did spot the bomb with time to react, in fact he was out of range when they first spotted him. Legolas just suddenly became a very bad shot somehow... seriously I don't understand how he could miss those shots considering how accurate he was with every other shot in the movies.
Like I said a book is one thing, a game is another. I didn't want to go into too much details and make shit up creating layers around that situiation that could be used by non-fighting folks. The book is good enough without me fucking it up.
Ok, then let's take a "different" situation. Some guys are fleeing enemies and have to make camp somewhere. They think they have eluded pursuit but are being magically tracked and are attacked in the night.
What's the pacifist solution here?
Either there isn't one and you have to not use this scenario in your game, or you have to come up with something silly and contrived like a passing ally comes to the rescue while the player hides in a corner.