Hümmelgümpf said:
Doesn't seem to be the case. Trailers don't show too much gameplay, but they do show that the speed is much, much higher than in Devil May Cry, approaching Ninja Gaiden levels. If Bayonetta keeps DMC's combo system that allows you to chain any attacks in any way you like, it has good chances to become one of the best action games ever made.
I'm cautiously optimistic, but my natural angry cunt senses have me worried about a few main things.
-The hair attacks may play too big a role. And seeing as the are essentially beyond DMC ridiculous and probably instant kills, that would really kill the challenge factor and make it too much about cinematics, a la God of Bore. All of them seem like this so far, from the giant stiletto heel kick, the guillotine summon, or the demon dragon that ate a freaking boss monster. Or they could just be glorified QTE fatalities, again like God of Bore.
-Will enemies actually be a serious threat? That's what makes Ninja Gaiden and God Hand a cut above the rest. Enemies have large arsenals, tenacious AI, and even the lowliest of enemies can kill you. They're brutal and ruthless. They force you to use the fullest extent of the combat system to get by. As much as I love DMC3, it probably wouldn't be too hard to get by with some bread and butter techniques on Dante Must Die. The only time the game really challenges you to get better is if you want to play for score (which can be....eh) or just enjoy free-forming.
-Will Platinum take the wrong message from how their games over at Clover did? Their best selling and best "critically" received game was Okami, which was mostly about the visuals and was easier than a Zelda game, which says a lot. Their worst performer was God Hand, which eschewed visuals for old-school gameplay that kicked most player's asses. Consequently, it sold poorly, and was slammed by "critics". They are first and foremost a business, and while I'm sure artistic integrity is cool and all, making money comes first and I'm sure they don't want to have to fold again and form...I don't know...Electrum Studios?
-I heard mixed things about MadWorld, their other title. The mainstream loves it for it's visuals, atmosphere, humor, and ease of playability...but the hardcore aren't as pleased and say it's very shallow and lacks any real depth. Is this a sign of things to come? I hope not.
-Still not keen on the oversexualization of the protagonist. Not sure whether it's Rachel, Nightshade, and DMC2 or the fact that I really would not want to be caught playing it.
A year and a half of development time is more than enough to port a game and throw in some extra features. Two new playable characters may seem like a big addition at first, but I doubt they'll have more than one weapon each, so properly balancing them shouldn't take too long. Team Ninja has enough time, whether they'll make use of it and deliver a high quality product remains to be seen.
Yeah...I'm sorry this is happening, because this does sort of endanger the future of the Ninja Gaiden franchise, but Hayashi has no fucking clue what he's doing, and I think I'm about to watch another franchise I liked go south.
He brought Rachel back as a main, playable character. And Ryu has a gun now.
Shark status: Likely jumped. I want it to be good, but Hayashi isn't focusing on the important things, and only going for gimmicks....like last time he was in charge. Didn't really like the look of the
Ayane gameplay either. She's fast and maneuverable, but the enemies seemed slower, less aggressive, and fewer in number. Plus, her moves looked flashy, but it didn't really seem like she brings anything unique to the table besides unlimited incendiary shuriken (which is broken when combined with OTs) and a manual aim feature that would get you killed in Ninja Gaiden 2.....unless they dumbed down the AI.
Other than that, I don't think a year and a half is enough to really deliver a quality experience with all the new crap they are cramming in. Especially seeing as Itagaki took most of the key players of Team Ninja with him (AI programmer, lead animator, lead designer, lead engineer etc.) after Tecmo screwed them (Team Ninja) over. I want it to be good, but I think it's in poor hands.