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Preview Dragon Age II Preview

waywardOne

Arcane
Joined
Aug 28, 2010
Messages
2,318
bioware was never a great company. they made a couple of great games is all. their list of abject failures absolutely rapes their list of glowing successes. why everyone acts shocked that they keep making shitty RPGs is the true mystery.
 

Gosling

Liturgist
Joined
Nov 4, 2006
Messages
467
Location
East of the Sun and West of the Moon
Yeah they are pimping their new "friendship/rivalry" system. You can't punish the player, bro. Doesn't matter what responses or actions you choose with your companion - something awesome happens every time.

Personally I blame Gaider because:

Gaider said:
Me, I don't think that's a bad thing. I want the player to develop relationships, and I consider it bad design that a character like Morrigan could have been left behind in DAO by so many simply because she disapproved of their actions.

Morrigan got underappreciated. I told this Gaider's-crown-achievement-in-writing-charachters to fuck off at the first opportunity I got. And she still returned at the end like nothing happened.
 

winterraptor

Cipher
Joined
Dec 13, 2008
Messages
408
Divinity: Original Sin Torment: Tides of Numenera
Alexandros said:
We can't win. If we don't buy it, "Teh PC gaming is dead!!!11!1". If we do buy it, "see, even those pc fags and nerds liked it, we were right!11!!!1!".

So 'we' buy games not because we support and like them individually, but because 'we' want to support an industry that continues to make games 'we' don't like?

I'll watch it die, fine, thank you. Something will likely rise from its ashes, and I'm more curious to see that than any 'progress' occurring in recent years, akin to the first steps of a premature, half-brained crack baby years too late - sure it's 'progress' for the love-blinded poor fools too close and invested to discount it, but hardly so objectively.

Put me down for the funeral, though.
 

Antihero

Liturgist
Joined
May 8, 2010
Messages
859
Gosling said:
Yeah they are pimping their new "friendship/rivalry" system. You can't punish the player, bro. Doesn't matter what responses or actions you choose with your companion - something awesome happens every time.

Personally I blame Gaider because:

Gaider said:
Me, I don't think that's a bad thing. I want the player to develop relationships, and I consider it bad design that a character like Morrigan could have been left behind in DAO by so many simply because she disapproved of their actions.

Morrigan got underappreciated. I told this Gaider's-crown-achievement-in-writing-charachters to fuck off at the first opportunity I got. And she still returned at the end like nothing happened.

I took her along because I didn't care either way, but the real problem is the stupid love/hate meter, the broken heart icon, and the "so-and-so disapproves" message. Either don't show it like that to the player and make them think they're losing out, or do something more interesting like Mysteries of Westgate where you might gain influence with one follower at the expense of another (not just gain it if you take like-minded followers with you) - and lower influence can still lead to interesting situations, like with Mantides and the priestess of Shar.
 

Seolas

Liturgist
Joined
Jun 30, 2010
Messages
137
Location
UK
I liked DA:O quite a lot (and the expansion) but DA2 is sounding more and more awful by the week - and I have very low standards to allow myself to enjoy as many games as possible. I really hope they are just pandering to the console types in these previews like they did at times in the previews for the original, which surprised me pleasantly when I eventually played it, imperfect and all.
 

Nael

Arcane
Joined
Dec 12, 2005
Messages
11,384
Location
Indy
Or I guess I should say bandwidth. Who the hell here pays for that shit anyway?
 

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