Jaesun
Fabulous Ex-Moderator
racofer said:Jaesun! SHUT THE FUCK UP!
Sit back and enjoy the fucking show.
Allrighty then.
racofer said:Jaesun! SHUT THE FUCK UP!
Sit back and enjoy the fucking show.
Volourn said:"which was their best-selling game"
ME2 would argue with you. The games are pretty much neck and neck.
Craigy seems to be right for once (or twice or thrice). I just love mashing my print screen button on the Bioware forums:Xor said:I'm convinced this is EA's doing. Bioware actually tried to make RPGs before being bought out, even if they basically kept making the same game over and over.
MetalCraze said:Stop fucking blaming EA like some slavers. Devs work for them willingly you know. If Bioware devs didn't like to rape their games they would've left and found a new publisher in an instant.
in addition to just slashing the enemy's face you also have to dodge a few times as a rogue. that's definitely more strategic, wow. also, no more flanking/backstabbing with the rogue, straight up combat is better? coolPlaying as a Rogue proved to be a faster, more strategic experience than our last encounter with the game in which we played a sword-wielding knight. In this go-around, we dodged and slashed our way through the encounter
flushfire said:also, no more flanking/backstabbing with the rogue, straight up combat is better? cool
janjetina said:Volourn said:"which was their best-selling game"
ME2 would argue with you. The games are pretty much neck and neck.
Even in that case, they manage(d) to publish two games quite different from each other in parallel and both sold well, since target audiences differed. Now they will have two titles competing for the same audience, alienating a part of their costumer base. It doesn't seem like a savvy business decision. You don't mess with the winning team (regardless of the quality of their games, it is obvious that following the formula resulted in a financial success).
torpid said:I doubt they'll alienate much of their core fanbase. Although they may complain, Bioware holds them -- quite literally -- by the balls. The fans are in it for the "storytelling," so as long as they can delve into many a furry dungeon they'll buy the game.
First of all: The suits think they know what sells. They've made their jobs into selling bullshit to people, afterall.janjetina said:Volourn said:"which was their best-selling game"
ME2 would argue with you. The games are pretty much neck and neck.
Even in that case, they manage(d) to publish two games quite different from each other in parallel and both sold well, since target audiences differed. Now they will have two titles competing for the same audience, alienating a part of their costumer base. It doesn't seem like a savvy business decision. You don't mess with the winning team (regardless of the quality of their games, it is obvious that following the formula resulted in a financial success).
All over ME, ME2, F3 and F3:NV. They just lap that shit up. Then you ask them why? And they naturally have no answer. But it's still the bestest game evah!The non-codexer I met who loved "RPGs"
Ha! Very interesting thread, indeed.DalekFlay said:
Khayness on biodoards said:Nothing for BioWare. Obsidian is superior in game mechanics, BioWare excels in storytelling.
DalekFlay said:Gaider responded by saying Bioware makes linear story-driven games so the comparison is flawed, which might be correct.
David Gaider said:Even on the off chance that we did go "OMG choice is in again? We need to change everything!" there'd be little we could do to change course without delaying the game and starting over on huge parts of it.
Roguey said:I guess he could be lying, but eh.).
I'm pretty sure DA was as story-driven as it gets (Don't want to be a Grey Warden? Too bad, drink the blood). You had your choice of hubs but that didn't make it non-linear considering each one had its own linear progression. You couldn't break a sequence or go to places you're not "supposed" to be in yet like you can in a proper open world.Drakron said:Except that DA:O was a (relative) open world and non-linear at approach and even quest completion that offered cosmetic C&C.
VentilatorOfDoom said:Delve into her furry dungeon.
moron said:Complexity is for work. Fun stories are for games.
BioWare will continue to streamline the banal aspects of RPGs (loot, useless items, complexity for no reason). This will continues to annoy the "Old Skool" (I call them Excel gamers) because they love to see how the numbers "move" in the equations and impact the mechanics, but most people won't care. Most people want the character and plot choices and the fun story to look back on. Dragon Age 2 looks (we don't *know*) like it is going to offer a play style that takes a solid step toward the storytelling they did with Mass Effect 2... The games is going to rock so much ass.