sgc_meltdown
Arcane
- Joined
- May 8, 2003
- Messages
- 6,000
Clockwork Knight said:Codexers would sooner buy a 360 than question their own tastes
I can question your tastes for you and you can buy me a 360. Win-win for us both.
Clockwork Knight said:Codexers would sooner buy a 360 than question their own tastes
a budda said:oh come on VD, both DA and witcher fail on many rpg aspects, but when you take the most important part into consideration, one that made PS:T, BaK, MoTB, VtmB claim the position around here (story, atmosphere, narration, you know what i mean, i'm no native) then picking the better one is a non-issue
oh, and i remember shit from 90hours wasted in DA, just this uneasy feeling of... boredom
Why focus on those examples? Why not looking elsewhere, like getting the documents from the ship? ViaVault Dweller said:Yep. Especially in quests like Calling Dr. Grout or the Nosferatu Warrens.
Same on Taris - the goal is to "save" Bastila. You talk to the Beks, they send you to fetch the accelerator from the Vulkars which really means killing the Vulkars' leader since the fight is unavoidable. You fight your way through to the leader, who gives you your single choice, compliments of Bioware, kill him or go back and kill the Beks' leader. The choice depends entirely on whether you want the Dark Side points or the Light Side points. You don't really care about the choice since you're just passing through.
the whole C&C thing is kinda misunderstood. In Fallout, which, basically, introduced the C&C concept, most consequences were where they belong - in the ending slides. That's what made the game interesting. You were shown the effect of your choices on the gameworld.
I disagree.Esquilax said:As far as quests that are as well designed or better than Redcliffe, I'd say that the Hill Tribe quest in MotB is a good example - fantastic stuff. Entering the City of Judgment provided a ton of interesting and different options, as well. The latter is particularly nasty if you have been bluffing Kaelyn the whole game.
Vault Dweller said:I'm doing it now, oh the impatient one, but I'm at work and constantly interrupted.
Grunker said:Vault Dweller said:I'm doing it now, oh the impatient one, but I'm at work and constantly interrupted.
Forget what I said. Don't reply to him. Finish AoD instead :D
Not another dragon! What happened to your avatar? Slowly the dragons will conquer us.Jaesun said:Grunker said:Vault Dweller said:I'm doing it now, oh the impatient one, but I'm at work and constantly interrupted.
Forget what I said. Don't reply to him. Finish AoD instead :D
Because the vast majority of quests are fairly simplistic "kill x". Take the plaguebearers' questline, for example.VentilatorOfDoom said:Why focus on those examples? Why not looking elsewhere, like getting the documents from the ship?Vault Dweller said:Yep. Especially in quests like Calling Dr. Grout or the Nosferatu Warrens.
The difference is that KOTOR doesn't get any better. Dragon Age does. Not every quest is a pinnacle of awesomeness, obviously, but overall, the quality is much better.Same on Taris - the goal is to "save" Bastila. You talk to the Beks, they send you to fetch the accelerator from the Vulkars which really means killing the Vulkars' leader since the fight is unavoidable. You fight your way through to the leader, who gives you your single choice, compliments of Bioware, kill him or go back and kill the Beks' leader. The choice depends entirely on whether you want the Dark Side points or the Light Side points. You don't really care about the choice since you're just passing through.
OK, I'll raise you this: getting the holy ash to heal the Arl.
- to get the location of the village you have to do 1 thing: expose&kill the cultist in Brother Genitivi's (sp?) house, no other approaches supported
- you enter the village, discover their terrible secret and slay everyone
- to proceed you have to kill the boss in the church who has the magic key, no other way possible
- you proceed through the temple dungeon (linear corridors) killing everyone (even SoZ did let you disguise as cultists in the final temple and do the whole temple in a bluffing/subterfuge/sneaking manner)
- you encounter the cultist boss and finally get to the 1 choice you have, desecrate the ash or not, you can still change you mind later
- you do the rest of the linear dungeon until you finally make said choice, desecrate or not, doesn't matter for the Arl anyway because you will get the ash to heal him either way (does the choice depend on whether you want the reaver specialisation or not?)
Vault Dweller said:The Urn is different. It's a major relic and most likely you'll run into knights searching for it or hear about it. There is a huge difference between being offered to pick a gang to wipe out and being offered to consecrate a major relic. One doesn't make you think, one does.
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So you are faced with the choice, not of altruistic good vs villainous evil, but also whether the end justifies the means.
You mean like in Fallout when you decide whether or not to fix the pump for the ghouls after taking the water chip?waywardOne said:moral choice with zero in-game consequences beyond a line of dialog. of course it's going to seem better if you can LARP your way through that kind of shit.
yeah, keep making that game thing or whatever.
You're clearly retarded. How to turn DA:O into atleast a mediocre RPG: Remove Alistair, Morrigan, Zevran, Wynne and Leliana. Remove all areas and get a team with some programming experience to do it instead. Hire artists with actual schooling. Get a director with some D&D experience if possible to come up with skills that aren't so dull and unbalanced. Also get same director to come up with names that aren't so utterly shitty and an actual plot. Hire a team, obviously europeans, to write up interesting side quests, just one will do.Esquilax said:I thought Origins was a decent RPG, and certainly a lot better than I expected. I really thought that if they removed a lot of the filler combat and followed through on the consequences in places like Redcliffe instead of pussing out, the game would have legitimately been very good.
sgc_meltdown said:That's pretty much what I said in my first post to you here. Giving a choice in and of itself is pretty much choosing a choosing your action version of a bioware dialog tree without implementing believable design, coherent lore and taking related characters into consideration.
circ said:You're clearly retarded. How to turn DA:O into atleast a mediocre RPG: Remove Alistair, Morrigan, Zevran, Wynne and Leliana. Remove all areas and get a team with some programming experience to do it instead. Hire artists with actual schooling. Get a director with some D&D experience if possible to come up with skills that aren't so dull and unbalanced. Also get same director to come up with names that aren't so utterly shitty and an actual plot. Hire a team, obviously europeans, to write up interesting side quests, just one will do.
Vault Dweller said:This is the best fucking design I've EVER seen in an RPG. If someone disagrees, I'd like to see an example of a better quest.
Kaanyrvhok said:Its odd that I agree with you and I enjoyed the origin that I played too. Problem is everything else about the game was meh to shit.
sgc_meltdown said:Kaanyrvhok said:Its odd that I agree with you and I enjoyed the origin that I played too. Problem is everything else about the game was meh to shit.
While we're complaining about linear storylines like the first real chapter of witcher, saving the circle isn't exactly freedom city either. Oh boy each time we go through this place we have to go through the tower and then go through the fade and do the shapeshifting puzzle save our friends limbo, all the while fighting room after room ofdarkspawndemonspawn. There's a reason why the 'skip the fade' mod is so damn popular and recommended.
I dunno what you're talking about. I tried playing through it but gave up at Ostalgiah or whatever it is because it was all just so cringe inducing, from the linear areas to the half-assed graphics to the dialogue. Some folks said it gets better, and I agree, I enjoyed the Tower of Isomething, not mage tower, but it's all downhill from there. I eventually forced myself to play through it once, still using a level 3 sword and beating the archdemon with it. How about that. I've tried to consequently play through it a second time with a lot of mods, like, but not limited to, removing the Fade, making several graphical improvements, including groupmates, etc. But I can't stomach more than dealing with the ashes quest and killing two dragons like I'm patting my own dick.Esquilax said:Wait, circ, aren't you one of the guys who played DA:O a bunch of times and complained about how shitty it was? I distinctly remember you making a thread like that. Haha, OK, I'll play along.
Why would the cultists give a shit? There are better opportunities at consequence than the aforementioned things. And no, you will need considerably more than removing parts of two areas to make anything resembling solid. And Fade I get, but not really Deep Roads, that was actually ok compared to the extreme yawn inducing Fade. And some parts of Derp Roads actually had something bordering on gritty writing.Esquilax said:Maybe "very good" is too strong, but you add some serious consequences to certain areas (i.e. Cultists providing you with an army if you desecrate the ashes, Redcliffe becoming zombie food if you opt to save Connor, Dalish getting pissed at you and refusing to provide an army if you remove the werewolf curse), parts of The Fade and Deep Roads and you've got a solid RPG there.
I didn't mention Sten because he was actually ok. Considering who did the voice work too, it was an excellent job. Shale, eh, didn't really see what all the hype was all about. Anyway booting ok, how about making characters that aren't cake eaters in the first place?Esquilax said:Regarding the characters, they could annoy the fuck out of me with their 12-year old behaviour, but they had their moments. Besides, you did have the option to boot them out of your party. AFAIK, you could kick Morrigan out after Lothering and Alistair was the only one who you had to take along. All of the others were optional. I actually liked Sten and Shale.
There was a quest in Lothering that was supposed to take place in a forest. Once there, it consisted of one tree and badly textured tiny bumps. Everything was textured like shit. Now you could understand this if it somehow cut down on load times or had a shit load of content, but it doesn't have either. Just a lot of voiced dialogue, that's shitty in the first place. Some fucking trade off. Years earlier, something like Dungeon Siege managed to make huge, seamless areas with unnoticable load times. And dare I say, the dialogue and story were a lot better, and it was shitty. How can you outperform shitty? That's award winning stuff right there. I have to ask, what in the fuck is so good about it that you actually think it's worth anything? It's facepalm after facepalm.Esquilax said:The art style was pretty bland, for sure. The artists didn't exactly get a really unique world to work in, either. I suppose it didn't bug me that much, though I could see how the bland atmosphere could definitely be a huge turn-off for a lot of people.
Well, if you want an example: An assassin/dueler rogue can single handedly kill Flemeth the dragon. I actually finished the entire crawl to the Archdemon without using a single ally, mainly because I didn't know you could. As for archer, stick a rapid aim bow on the character and special arrows and it's a pretty ridiculous support character. And let's not forget, that a single blood mage can solo the entire game. Anyway, skills were boring. They were all out of the WoW handbook, meant to show off in their opinion, nifty animations and that's all. What tactics? Cone everything in sight and hack away?Esquilax said:Which skills did you feel were unbalanced? I played as dual-wielding rogue and I noticed I did way more damage than Leliana, the archer. Archers seemed to be pretty awful in the game, actually.It also seemed like two-hander warriors didn't do much damage. Obviously, mages owned everybody. The lack of balance didn't irritate me so much because the game wasn't really that hard and I usually give some leeway for single-player games with regards to balance. . You could still have a pretty powerful warrior in the game, though playing as an archer would be tough. The real weakness was that there weren't nearly enough spells and abilities in the game, IMO.