commie said:Merkwürdigliebe said:For reference, summoning a colleague back to the fight before his 2 hour recharge time is up costs 19 crowns (and will result in the next wait becoming 5 hours). So, for three times as much as buying a copy of Dragon Age II, I can buy enough crowns to respawn party members 315 times. That sounds like a big number. It isn’t. Factoring in the Energy required to play (29 crowns for 5 units of it, which is enough for one more battle, or very occasional two) as well, I suspect that wouldn’t get me much more than a week or two of not particularly intensive Facebook gaming. That is a guess, but I’m pretty convinced the sum total is nowhere near what you’d get for buying three traditional games (and especially RPGs).
Don't think I need a review to tell me that facebook games suck, but come on this has to be a new low. Look at those prices, micro transactions? Since when did 100 USD become a "micro" transaction?
Welcome to the future of gaming. :/ As long as there are retards that stump up the money for such shit, the big companies will slowly begin to wonder why they are wasting their time and money on so-called AAA titles when they can pay a fraction of the development costs for a browser game, reach a lot more people and rake in the cash from the mouth breathers.
Volourn said:"Every goddamn person you have in your team doesn't want to learn from their mistakes or wants you (player) to point out their flaws."
1. Isn't this true of all npcs in every game?
2. What 'huge' mistakes does Varric whine about and never learns from?
Volourn said:"Of course as a player you can't exactly tell her to fuck-off since you know that developers fascination with importing saves will mean less content in the sequel for you to play through "
FFS Did you even play the game? You even get the option to hand her over to the Quanari. FFS
People liek you are just retarted.
Thats the ideia, no? You are even improving the sequel. Why would you want someone that annoys the shit out of you to be back? Would you plunge a sword into your head if I said you will keep it in the afterlife?ortucis said:If you have a dead character in the game and import that save into the squel, that character stays dead.
felipepepe said:Thats the ideia, no? You are even improving the sequel. Why would you want someone that annoys the shit out of you to be back? Would you plunge a sword into your head if I said you will keep it in the afterlife?ortucis said:If you have a dead character in the game and import that save into the squel, that character stays dead.
Miew said:Merrill is horrible.
Here's a quote: "Some adventurer I am - just set out and already daunted!"
That's so cheap. They don't even try to convey her personality through her actions or opinions, she just flat out states what type of character she is.
I usually don't mind bad writing in games all that much, but this is just annoying.
That's not what 'show, don't tell' means. It's a rule that was proposed, before the movies were anything more than a gimmick, as a guideline for book writers. I'll steal examples from professional writer:Azrael the cat said:Oh, but it's fully voiced and done with a visual look at Merrill with an expression taken from the facial animator as matching the line, so it's not breaking the 'show, don't tell' rule. I mean, films NEVER break that rule, and books by necessity must always be terrible because everything written is telling instead of showing. That's why we had to get rid of all text descriptions, even for non-visual stimuli and internal sensations and perceptions, and make the games as cinematic as possible! Bioware writers sure know their profushional riting rules!Miew said:Merrill is horrible.
Here's a quote: "Some adventurer I am - just set out and already daunted!"
That's so cheap. They don't even try to convey her personality through her actions or opinions, she just flat out states what type of character she is.
I usually don't mind bad writing in games all that much, but this is just annoying.
Azrael the cat said:Miew said:Merrill is horrible.
Here's a quote: "Some adventurer I am - just set out and already daunted!"
That's so cheap. They don't even try to convey her personality through her actions or opinions, she just flat out states what type of character she is.
I usually don't mind bad writing in games all that much, but this is just annoying.
Oh, but it's fully voiced and done with a visual look at Merrill with an expression taken from the facial animator as matching the line, so it's not breaking the 'show, don't tell' rule. I mean, films NEVER break that rule, and books by necessity must always be terrible because everything written is telling instead of showing. That's why we had to get rid of all text descriptions, even for non-visual stimuli and internal sensations and perceptions, and make the games as cinematic as possible! Bioware writers sure know their profushional riting rules!
Volourn said:"
FFS Did you even play the game? You even get the option to hand her over to the Quanari. FFS
ortucis said:Have you ever played a game called Mass Effect? If you have a dead character in the game and import that save into the squel, that character stays dead. If he/she isn't, then you get more content for the $60 you wasted.
Freelance Henchman said:It’s about time there was a decent Welsh character in a game!
lolwat?
Volourn said:Don't believe that works like that in DA2.
ortucis said:Volourn said:Don't believe that works like that in DA2.
Have you even played the game? Every companion on your side fights and joins in the battle in the last moments, from defending mages to fighting Meriddith.
Jim Cojones said:That's not what 'show, don't tell' means. It's a rule that was proposed, before the movies were anything more than a gimmick, as a guideline for book writers. I'll steal examples from professional writer:Azrael the cat said:Oh, but it's fully voiced and done with a visual look at Merrill with an expression taken from the facial animator as matching the line, so it's not breaking the 'show, don't tell' rule. I mean, films NEVER break that rule, and books by necessity must always be terrible because everything written is telling instead of showing. That's why we had to get rid of all text descriptions, even for non-visual stimuli and internal sensations and perceptions, and make the games as cinematic as possible! Bioware writers sure know their profushional riting rules!Miew said:Merrill is horrible.
Here's a quote: "Some adventurer I am - just set out and already daunted!"
That's so cheap. They don't even try to convey her personality through her actions or opinions, she just flat out states what type of character she is.
I usually don't mind bad writing in games all that much, but this is just annoying.
Showing: "Mary was an old woman."
Telling: "Mary moved slowly across the room, her hunched form supported by a polished wooden cane gripped in a gnarled, swollen-jointed hand that was covered by translucent, liver-spotted skin."
EDIT: and a nice example how visual media can break that rule. Watch from 15:30.
attackfighter said:ortucis said:Volourn said:Don't believe that works like that in DA2.
Have you even played the game? Every companion on your side fights and joins in the battle in the last moments, from defending mages to fighting Meriddith.
Fenris abandoned me at the final battle.
Jim Cojones said:Showing: "Mary was an old woman."
Telling: "Mary moved slowly across the room, her hunched form supported by a polished wooden cane gripped in a gnarled, swollen-jointed hand that was covered by translucent, liver-spotted skin."
Azrael the cat said:Did I seriously fail that badly at conveying sarcasm?
Azrael the cat said:Did I seriously fail that badly at conveying sarcasm?