Volourn
Pretty Princess
- Joined
- Mar 10, 2003
- Messages
- 24,986
"Sure, that's one of the fundamentals of good writing...but not necessarily good videogame design. Why do you assume it applies equally here? What generic conditions do you think apply in game design (particularly RPG design) that make this true?"
I'd say it's more advantageous to games than it is for books. Why? Because, books are 100% words while with games you can use 'actors' as well as written dialogue to put forth the story.
'and she smiled ast you flirtiously'
The above, to me, has a lot more emaning to me if I *see* it as opposed to just reading it.
I dunno; but if a beautiful woman (lol, not gonna hapened) smiled at me flirteously I'd rather see it then told that she did.
This is why BL has some of the best atmosphere EVER in the game. Hopefully, ME takes it even to newer levels.
It also saves the prime dialogue words for other important things too.
R00fles!
I'd say it's more advantageous to games than it is for books. Why? Because, books are 100% words while with games you can use 'actors' as well as written dialogue to put forth the story.
'and she smiled ast you flirtiously'
The above, to me, has a lot more emaning to me if I *see* it as opposed to just reading it.
I dunno; but if a beautiful woman (lol, not gonna hapened) smiled at me flirteously I'd rather see it then told that she did.
This is why BL has some of the best atmosphere EVER in the game. Hopefully, ME takes it even to newer levels.
It also saves the prime dialogue words for other important things too.
R00fles!