Volourn said:
"Also they stripped out all the complexity to appease their crackhead focus group. As volly shows, it worked."
Again, anyone who thinks KOTOR is more complex, or better than JE is just plain old fashion stupid. :twisted:
These are from memory, so I'm sure I'm leaving some out, or getting something wrong. The difference is so overwhelming though, half of this could be made up and you'd still be wrong.
Character development:
KoToR = D20 variation, 6 stats, various "classes", many feats, several conversational and environmental non-combat skills, and tons of phat lewt to modify all of them, lightsaber gems. Management is done for entire party.
JE = 3 stats, 3 conversational skills. no env. non-combat skills, one amulet that you can switch out some bonuses to your 3 stats and 3 skills with. and stacking style bonuses you have no control over. Can power up your styles, but it's just simple +x damage, .x% cost, X% speed boost crap. This is done for one character.
Combat:
range and melee attacks, many force and feat abilities offer a wide range of distinct effects to choose between. 3 member party allows some teamwork.
control one character with 1 npc, melee attack (slow or fast!), shoot fire, ice, or earth, swing a weapon, or turn into a monster. Ready four styles and when one of your 3 stats gets low, switch to a style that either replenishes it or uses another.
It's not even close in either area, so just shut the fuck up and go back into your cave. Mass effect will be out before too long and you can come running out covered in bio-sperm raving about how it's the bestest, most complexist, supar-rpg evar!!!!!!!! Man you suck.