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Dragon Wars

Darth Canoli

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Jun 8, 2018
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So, about that remaster, i'm guessing it's dead in the water...

The game looks great though, i barely played it but i really like the character development system where you have to split your skill points between attribute and all the other skills including magic.
No level cap on skills, no cap on attributes, you have to choose to use skills here and there without the game holding your hand.

Recent RPG, particularly the D&D based ones could really use this and many more older RPG as an inspiration.

I wish they would but who am I kidding?
 

samuraigaiden

Arcane
Joined
Dec 28, 2018
Messages
1,954
Location
Harare
RPG Wokedex
This game got a Famicom port and there's a prototype for the NES version, completely in English, which seems very feature complete. It has all the text in-game, but unfortunately they seem to have toned down the script a bit.
 

Ladonna

Arcane
Joined
Aug 27, 2006
Messages
11,419
So, about that remaster, i'm guessing it's dead in the water...

The game looks great though, i barely played it but i really like the character development system where you have to split your skill points between attribute and all the other skills including magic.
No level cap on skills, no cap on attributes, you have to choose to use skills here and there without the game holding your hand.

Recent RPG, particularly the D&D based ones could really use this and many more older RPG as an inspiration.

I wish they would but who am I kidding?

Only time you will see another game like this (or Wasteland which uses a similar engine, and has an even larger amount of skills and uses for them) will be if some fan makes one. That is the only reason we saw knockoffs of Wizards Crown and Eternal Dagger (Nalahk and Natuk), because Proudfoot was a) a mega fan and b) learned programming, mainly just so he could make those games.
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,180
Location
デゼニランド
So, about that remaster, i'm guessing it's dead in the water...
You could learn Japanese and play the PC-98 version, which contains improvements like in-game text, improved graphics, hobos grabbing their crotches in public, and guards jerking off in front of the crowd.

ZFsofxt.gif


Classic.
 

Darth Canoli

Arcane
Joined
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Messages
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Perched on a tree
The japs and their morbid fascination for hobos...

Only time you will see another game like this (or Wasteland which uses a similar engine, and has an even larger amount of skills and uses for them) will be if some fan makes one. That is the only reason we saw knockoffs of Wizards Crown and Eternal Dagger (Nalahk and Natuk), because Proudfoot was a) a mega fan and b) learned programming, mainly just so he could make those games.

There is "a lot" of similar systems with a lot of skills from the previous century like Darklands and Realms of Arkania, unfortunately, their combat is tedious at best and it's only similar because skill points are not shared with attributes or there is some categories, even some recent titles have a similar design.

Arcanum also uses an extremely dumbed down version of this but with every skill/ attribute increase costing 1 point (huge decline) only 1 point per level up except for multiples of 5 (another huge decline) and way less survival and social skills (decline all the way).
Because of this, i wouldn't put Arcanum in the same category.
 

Ladonna

Arcane
Joined
Aug 27, 2006
Messages
11,419
There is "a lot" of similar systems with a lot of skills from the previous century like Darklands and Realms of Arkania, unfortunately, their combat is tedious at best and it's only similar because skill points are not shared with attributes or there is some categories, even some recent titles have a similar design.

Dragon Wars literally uses part of the Wasteland engine.
 

Darth Canoli

Arcane
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Messages
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Location
Perched on a tree
I can't say the engine is its best feature, more so the system, the setting and i can't talk about the rest because i only walked a bit around the prison.
 

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