DrDungeon
Developer
- Joined
- May 7, 2012
- Messages
- 195
Cool! With the char create, the idea is that the main attributes when rolled will determine the base values of skills. For example. when rolling a fighter, his melee and I think unarmed will be somewhat
higher when than the other values. When you roll over the skills, it should display what skills they affect for the classes. Then you can assign points.
When leving up, the chars will auto-progress in the skills they are good at, depending on class, allowing the player to put bonus's in other skills, or maybe the same skills to
make him, for example, a mega puncher. I felt this allows the maximum character tweaking seeing as its only the one guy.
Good work on the dungeon! Try going over to Leodalf's place. He sends you to some fairly easy dungeons in reference to getting the spellbook.
Those dungeons are pretty fun because each has some challenges where the player can try the spells he just learned. Thought this would be a more interesting approach for
learning the mechanics, rather than just the manual. Let me know how you make and thanks for buying the game.
I tried to work madman that the real mystery of what's going on slowly is shown to the player. Hope I succeeded in that! -Rob
higher when than the other values. When you roll over the skills, it should display what skills they affect for the classes. Then you can assign points.
When leving up, the chars will auto-progress in the skills they are good at, depending on class, allowing the player to put bonus's in other skills, or maybe the same skills to
make him, for example, a mega puncher. I felt this allows the maximum character tweaking seeing as its only the one guy.
Good work on the dungeon! Try going over to Leodalf's place. He sends you to some fairly easy dungeons in reference to getting the spellbook.
Those dungeons are pretty fun because each has some challenges where the player can try the spells he just learned. Thought this would be a more interesting approach for
learning the mechanics, rather than just the manual. Let me know how you make and thanks for buying the game.
I tried to work madman that the real mystery of what's going on slowly is shown to the player. Hope I succeeded in that! -Rob