Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Dungeon Keeper 1 - Always this hard?

taxalot

I'm a spicy fellow.
Patron
Joined
Oct 28, 2010
Messages
9,692
Location
Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
Had an itch that something was off after a few hours of KeeperFX and yeah, I'm getting my ass kicked at Map08 (Tickle) which seems to be a fairly common problem. I remember going way farther in the DOS original. KeeperFX is much much harder (but also better so it's fine...)
 

oldbonebrown

Arcane
Joined
Jun 2, 2017
Messages
850
Location
TELAH
I'm on Buffy Oak (keeperFX)
Buffy_Oak_map_Dungeon_Keeper.gif

Incredibly stuck, not sure what to even try. The only angle of attack I see is doing something with tunneling down the left side as the AI is pretty slow to open up the gold there.
Perhaps there is some way to whittle down the enemy that I'm not realizing, but all straight forward battles are impossible. I haven't tried mass producing traps to see if I can lead their army into it a death room, that was how I got the final AI on Elf's Dance.
 

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,393
Location
Atop a flaming horse
Possess a fly and get the four free dragons right at the beginning in the lava and train them up. Rush the special spells hidden in the middle behind gold seams. I never had any trouble with that level.
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
2,874
Location
harsh circumstances
Pathfinder: Wrath
No, the game isn't hard at all. Not even on KeeperFX, you guys just need to git gud.
what should my strat be then, gamer?

Start by transferring in your horned reaper from the last map. You do have a level 10 horned reaper, don't you? And if not that then something else because Elf's Dance has a transfer creature secret on it and if you didn't move something like a level 10 vampire or reaper across, that reflects badly on you. And yeah there's several dragons up for grabs, you want them. You also get sole access to the scavenger room and hellhounds which can run across lava which is both a good and bad thing. Expect bridges to ping pong back and forth with the enemy keepers, but you can probably swoop in and knock out Green quickly with a transferred creature. In the meantime dig out the nearby gold and get those specials. Expect to lose imps, they surrounded by traps. Up to you if you want to burn the level up right away or wait until the last moment. The minute you attack their imps shit will hit the fan.

If you moved a vampire then you can also get your research done a hell of a lot faster. You can build lairs next to lava which will let dragons gain xp as they sleep, mostly pointless though since it goes slowly. If you think this is hard you're gonna hate Blaise End.
 

oldbonebrown

Arcane
Joined
Jun 2, 2017
Messages
850
Location
TELAH
How do I reach this tile where the transfer creature box is on elf's dance? I checked the dungeon keeper wiki, and it's not normally blocked off by rock so I assume it's a keeperfx edit
co5TG0N.png

Transferring a creature would make a big difference.
 
Last edited:

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,055
No, the game isn't hard at all. Not even on KeeperFX, you guys just need to git gud.
what should my strat be then, gamer?

I barely remember the level you are talking about so some general advice to beat just about any map:

- remember that your imps can fortify walls to make them impenetrable to enemy tunneling. use this to your advantage and either rush for the gold reserves you need and shore up your defenses to cut them off and prevent an attack, or build your base quickly with no gaps and fortify yourself until you are trained enough to attack. if you prefer an aggressive strategy, it often pays to go after gold reserves as reasonably close to the enemy as possible, while keeping the closest reserves safe, to starve them of resources in the late game, assuming it's a no-gem map.

- don't underestimate the ability of traps to decimate an enemy army without any effort on your part. You can bait patrolling enemies into them fairly quickly with imps or creatures that tend to run away. Bile demons work almost as fast as trolls and are far better, orcs are also good

- via a combination of traps and fortification, you can force enemy armies into a gauntlet of damaging traps, while also slowing them down with doors. let them be their own worst enemy.

- you can control the type of creatures you summon by what kind of rooms you have. maybe wait just a bit on that library or guard room if you want to get a large amount of bile demons, spiders, mistresses, dragons etc. first

- you can send one creature on a suicide mission via possession and, if you are good, can take out at least a few enemies via hit and run or whatever suits that character the best

- heal during battle, but don't spam it needlessly. judicious healing wins battles

- there are often secret items on maps that give you a free enemy creature, a free level, or other important items. it pays to explore

- if you keep the jail creatures option on, and you keep the creatures in your jail cell alive (and the jail is big enough), you can prevent an enemy lord from summoning any more creatures
 

Baron Tahn

Scholar
Joined
Aug 1, 2018
Messages
275
Yeh was just thinking the same. What is KeeperFX like? Gonna have a look at it now but would value opinions.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,055
Yeh was just thinking the same. What is KeeperFX like? Gonna have a look at it now but would value opinions.

I consider it a must-use because it fixes things that definitely should be working, like some of the higher level Wizard and Dragon spells
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
2,874
Location
harsh circumstances
Pathfinder: Wrath
How do I reach this tile where the transfer creature box is on elf's dance? I checked the dungeon keeper wiki, and it's not normally blocked off by rock so I assume it's a keeperfx edit
co5TG0N.png

Transferring a creature would make a big difference.
Secrets on top of liquids need bridges underneath them to make them yours. Bridge it, dump an imp on top of it to take it back, or just use it. The reason you see impenetrable rock is because of fog of war.


Yeh was just thinking the same. What is KeeperFX like? Gonna have a look at it now but would value opinions.

It's THE way to play, fixes bugs, improves performance, and has loads of additional 3rd party content if you want to keep on keeping. Too bad all the attempts at doing the same for DK2 ended in failure.

Most early dungeons can be cheesed by possessing a level 10 reaper and bee-lining for the enemy heart, eventually though you'll start facing heroes or dungeons that are just too high level and numerous for that kind of bullshit.
 

oldbonebrown

Arcane
Joined
Jun 2, 2017
Messages
850
Location
TELAH
How do I reach this tile where the transfer creature box is on elf's dance? I checked the dungeon keeper wiki, and it's not normally blocked off by rock so I assume it's a keeperfx edit
co5TG0N.png

Transferring a creature would make a big difference.
Secrets on top of liquids need bridges underneath them to make them yours. Bridge it, dump an imp on top of it to take it back, or just use it. The reason you see impenetrable rock is because of fog of war.
I don't get it. If you look closely you can see that I have taken over the ground right up to the rock, there is no passing through there, and using the eye spell there is no liquid in the dark spot.
I ended up beating the level without a creature transfer, a huge slog. The two levels after it have been much easier, but now I'm at the same situation on Woodly Rhyme
BOhcbBk.png


In the level before that, Sleepiburgh, I could not get the transfer creature because I could not research Bridge. I checked a video of another player using KeeperFX, and they could research Bridge.
B7l86ZK.png
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
2,874
Location
harsh circumstances
Pathfinder: Wrath
If all else fails, you can access Secret 2 and complete the challenge for a level 10 vampire to bring over. Provided you've been getting the hidden realms specials as you've gone on.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom