Fenix
Arcane
Thread discussing not so much about specific improvements in Dungeon Rats, but about perspectives and probability of such improvements.
It is looks like game's reception is quite positive (at least that's impression I have), and I think that just a small, minor improvements here and there can make game even more popular.
While I have read this
I mean it won't be like your main concern, but more like change in the type of activity for recreation, e.g. you are working on Generation Ship project, and when you feel tired of it, you switch for minor updates like different pathes for different builds, loor, etc.
At least this is how I imagime work on game looks like, and maybe it is all bullshit.
So, if yes how it is look like in general?
It is looks like game's reception is quite positive (at least that's impression I have), and I think that just a small, minor improvements here and there can make game even more popular.
While I have read this
I'm sure there is a places for improving game without much resources cost, and we can come up with something for that.AoD is a "world" with different factions, chatracters, stories, which makes it very easy to expand it in any direction. DR is a very self-contained game. It already has a lot of weapons/armor (the ones from AoD plus 20 new items). The only thing we can do is insert more fights, but I don't think it's a good option.
We will add more portraits for the player's character, but tweaking the enemies' portraits to reflect their in-game appearance is beyond our scope as it would take months. In comparison, AoD has 57 portraits, DR has 42 despite being a much smaller game.
Theoretically, IF the game does extremely well, we can consider doing another DR-like game set in the 'stranger in a strange land' ending, which would be a good way to introduce the Qantari IF we ever end up doing AoD 2, but it's a long shot at the moment.
I mean it won't be like your main concern, but more like change in the type of activity for recreation, e.g. you are working on Generation Ship project, and when you feel tired of it, you switch for minor updates like different pathes for different builds, loor, etc.
At least this is how I imagime work on game looks like, and maybe it is all bullshit.
So, if yes how it is look like in general?