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Review Dungeon Siege 2 love at DeadAlfs

Saint_Proverbius

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Tags: Dungeon Siege 2

There's a <a href="http://www.deadalfs.co.uk/reviews/2080/">review</A> of <A href="http://www.gaspowered.com/ds2">Dungeon Siege 2</a> over at <a href="http://www.deadalfs.co.uk/">Dead Alfs</a>.
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<blockquote>One thing I’ve always disliked about RPGs is the choice you have to make at the start. Fighter? Mage? Healer? How can you possibly know which path to take until you’ve already enjoyed what plot twists and set pieces the game has to offer?
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Dungeon Siege never made you do this. In fact, Dungeon Siege didn’t make you do a great many things. It understood. It knew that certain elements of the classic RPG template didn’t have to be so fiddly, and so without completely removing said elements, GPG managed to serve up a streamlined hack n’ slash game which happened to be especially condusive to co-op LAN/Internet play.</blockquote>
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Of course, if you change your mind a few times in this game, you are screwed.
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Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
 

Naked_Lunch

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One thing I’ve always disliked about RPGs is the choice you have to make at the start. Fighter? Mage? Healer? How can you possibly know which path to take until you’ve already enjoyed what plot twists and set pieces the game has to offer?
Well, if it's a well-designed RPG you won't have to worry about that because it will be well-balanced for all classes, but I guess it's hard if you MUST make the most uber and most powarful character ever.

That said, classless systems are a big plus in my book.
 

Saint_Proverbius

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Well, class systems can have common skills shared by all characters which would allow a certain degree of freedom within a restrictive class system. 3E D&D does a good job of allowing non-combat diversity for many of the classes. If that's not good enough, there's multiclassing.
 

RuySan

Augur
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Jul 11, 2005
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I suppose this guy went to a course-less college. Just after a few years he started to decide what field he would choose and so on...
 

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