Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review Dungeon Siege 2 lubbed by IGN

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,045
Location
Behind you.
Tags: Dungeon Siege 2

<A href="http://pc.ign.com/">IGN</a> has delivered <a href="http://pc.ign.com/articles/641/641943p1.html">a review</a> of <A href="http://www.gaspowered.com/ds2">Dungeon Siege 2</a> as promised. The over all score of the thing is an <b>8.5/10</b>. Here's a bit on why this game is better than other action CRPGs:
<br>
<blockquote>I'm also pleased to report that you don't have to go back to town, hunt down the local scholar, and pay money to have items identified. It was always annoying in Diablo to bring something potentially cool back, only to find that it cost more to get it identified than you could sell it for. When an item drops in DS2, it will have its basic name, such as "Rare Good Sword," and you'll get the details, "Beryl Long Sword of Penetration," when you put it in your inventory. There's also a subclass of quality, starting with Good and going to Great, Exceptional, Legendary, and probably a couple ranks in between. The higher the quality, the higher the basic stats. If the item is enchantable (in which case it won't have any extra stats), this naming category determines how much space you'll have for enchantments.</blockquote>
<br>
Um. In <A href="http://www.blizzard.com/diablo/">Diablo</a>, couldn't you learn to identify items yourself? In <A href="http://www.blizzard.com/diablo2/">Diablo 2</a>, I never had to run back to town to identify things except very, very, very early in the game. That's what tomes and scrolls do.
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Saint_Proverbius said:
In <A href="http://www.blizzard.com/diablo2/">Diablo 2</a>, I never had to run back to town to identify things except very, very, very early in the game. That's what tomes and scrolls do.
No spoilers please! Some people still didn't figure that out.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,045
Location
Behind you.
Apparently not. I'm just wondering what IGN's reviewer thought all those identify scrolls and identify tomes were all about. And really, passed the first stages in Act 1 of Diablo 2, there's no way you're going to lose money on buying identify scrolls.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Identifying items in Diablo and Diablo 2 was probably originally meant as a gold sink but we all know how poorly that worked out. It was just a waste of inventory space.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,045
Location
Behind you.
Sol Invictus said:
Identifying items in Diablo and Diablo 2 was probably originally meant as a gold sink but we all know how poorly that worked out. It was just a waste of inventory space.
Probably both a gold and a time sink. However, it was no where near as bad as the reviewer made it sound.

Identifying adds something to the games, IMHO. You pick up lots of magic loot in both games, but in Dungeon Siege 2, you lack that "Christmas present" feel you get when you're identifying items in other CRPGs.

Another thing identifying items does is that it forces players to organize their time better. Instead of popping open an inventory every time you pick up something, instead you collect a decent amount of items and then identify a number of them at once manually.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom