Heartwarden said:Dragon-Age. Locked in to a small area around the PC and forcing a constant shifting of the perspective to do near anything that isn't immediately close to you.
A free-rotating 360 camera, you have full control over it with exceptions only to bad area design that can go far overhead and hits limitations of no x-ray sight through walls, how are any of you having trouble with this? Save for going to first person, you can easily zoom in! Rotate! Funny angles! Normal angles!
KalosKagathos said:What. The. Hell. The default NWN2 camera is literally 100% identical to the default NWN1 camera. The fuck is wrong with you, people?
No, you have extra angles. And in NWN1 all you ever have to do is adjust to the left or right once in a while and even more seldom zoom in or out, not left, right, up, down, in, out, mode 1, 2 or 3 and most of that virtually constantly because some settings don't stay fixed and others need constant babysitting...KalosKagathos said:What. The. Hell. The default NWN2 camera is literally 100% identical to the default NWN1 camera. The fuck is wrong with you, people?
If you've enjoyed it, good on you, you'll probably enjoy any camera in any game.
Now that I think about it, I really can't remember a single time a game systematically frustrated me because of the camera. That includes platformers that change the camera angle mid-jump.
Angthoron said:But that's just the thing - I kept ending up with having to correct the camera all the damned time,
Shannow said:What I don't get in this whole discussion is how you admit that it's a bad camera and just didn't "mind that much" but don't understand how somebody could call it shit... It's flabbergasting.
I figured it the norm to constantly control the camera
FeelTheRads said:And which is that totally "free" camera you're talking about? If I'm not mistaken neither of them allowed you to move wherever on the map to click there to move your party.
Just when you thought Dungeon Siege can't become worse - Obsidian turns it into a shitty dating sim with LARP'ing.VentilatorOfDoom said:Obsidian plans to bring its signature story style to the game with branching dialogue options and a deep relationship-building system with companion characters.
It can't be worse than in AP where you had to watch 10 minutes long cutscenes, right? Right?signature story style
Yeah rightThere’'s no dating sim
This is as funny as Avellone's humour in Fallout 2but you'll laugh when you see that the icon interface for dialogue sections is actually a tree with glowing branches that point to different conversation choices.