udm
Arcane
- Joined
- Aug 14, 2008
- Messages
- 2,940
After the fiasco with Battlefront and the Operation Babylon Kickstarter, it looks like Dust Studio is back on track once more, and the new starter sets (and expansions) are looking really good.
Some background info for those who don't know about it: Dust 1947 (previously called Dust Tactics) is a Weird War 2 war game, where Hitler got assassinated, and some alien artifact was found that allowed the world to build lasers and shit. As such, you've got zombies, gorillas, Tesla cannons, and all kinds of gender/race stereotypes crammed into a WW2 setting. It's fairly simple as far as game mechanics are concerned, and games on a 4'x4' battlefield can go by quickly.
Anyway it's fast becoming one of my favourite tabletop games. What I really like about this game is that it's still very tactical in spite of the simplicity. The cover system is pretty well-handled, and when you get loads of terrain, there's a lot of manoeuvring involved, particularly when you have armoured, melee and ranged units mixed up. Some terrain is destructible too, so that's pretty cool.
Only problem I can think of is that the game gets a bit swingy at times with smaller army sizes, due to 1/3 chance to hit on every die. Not really a complaint if you play on bigger battlefields tho.
Overall, / IMO, and might appeal to those looking for games with mechanics less dependent on unit abilities, and more on positioning. Oh yeah and the minis are gorgeous.
Some background info for those who don't know about it: Dust 1947 (previously called Dust Tactics) is a Weird War 2 war game, where Hitler got assassinated, and some alien artifact was found that allowed the world to build lasers and shit. As such, you've got zombies, gorillas, Tesla cannons, and all kinds of gender/race stereotypes crammed into a WW2 setting. It's fairly simple as far as game mechanics are concerned, and games on a 4'x4' battlefield can go by quickly.
Anyway it's fast becoming one of my favourite tabletop games. What I really like about this game is that it's still very tactical in spite of the simplicity. The cover system is pretty well-handled, and when you get loads of terrain, there's a lot of manoeuvring involved, particularly when you have armoured, melee and ranged units mixed up. Some terrain is destructible too, so that's pretty cool.
Only problem I can think of is that the game gets a bit swingy at times with smaller army sizes, due to 1/3 chance to hit on every die. Not really a complaint if you play on bigger battlefields tho.
Overall, / IMO, and might appeal to those looking for games with mechanics less dependent on unit abilities, and more on positioning. Oh yeah and the minis are gorgeous.
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