Tags: Dungeon Lords; DW Bradley
There's <a href="http://www.rpgdot.com/index.php?hsaction=10053&ID=636">an interview</a> over at <a href="http://www.rpgdot.com/">RPG Dot</a> with <b>DW Bradley</b>, who is making <a href="http://www.heuristicpark.com/home.htm">Dungeon Lords</a>. You might remember the guy because he worked on some <i>Wizardry</i> games before coming up with the really awful <A href="http://www.heuristicpark.com/deep6.htm">Wizards & Warriors</a>. Here's a bit of the fun:
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<blockquote><b>RPGDot: What are the main differences between Dungeon Lords and your earlier games, say Wizards&Warriors or the later Wizardry games?
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DW Bradley:</b> Dungeon Lords is all new, a completely different kind of RPG from my previous games. <u>Dungeon Lords brings high energy action combat in combination with deep story and detailed RPG elements, including an innovative new character development system</u>. The game is full 3D 3rd person perspective view, and all real time. In Dungeon Lords, from the onset of character creation, the player controls and develops their hero with a multitude of attributes, class specializations, and skill choices to develop a truly unique personal character. Multiplayer allows a number of players to gather their individual heroes into a party and brave the dangers of the game together, and single player mode provides numerous allies that can be persuaded to join up with the player's hero as cohorts?</blockquote>
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Next up, see <b>DW Bradley</b> bring <i>tuna fish</i> to the <i>peanut butter and jelly sandwich</i>.
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Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>.
There's <a href="http://www.rpgdot.com/index.php?hsaction=10053&ID=636">an interview</a> over at <a href="http://www.rpgdot.com/">RPG Dot</a> with <b>DW Bradley</b>, who is making <a href="http://www.heuristicpark.com/home.htm">Dungeon Lords</a>. You might remember the guy because he worked on some <i>Wizardry</i> games before coming up with the really awful <A href="http://www.heuristicpark.com/deep6.htm">Wizards & Warriors</a>. Here's a bit of the fun:
<br>
<br>
<blockquote><b>RPGDot: What are the main differences between Dungeon Lords and your earlier games, say Wizards&Warriors or the later Wizardry games?
<br>
<br>
DW Bradley:</b> Dungeon Lords is all new, a completely different kind of RPG from my previous games. <u>Dungeon Lords brings high energy action combat in combination with deep story and detailed RPG elements, including an innovative new character development system</u>. The game is full 3D 3rd person perspective view, and all real time. In Dungeon Lords, from the onset of character creation, the player controls and develops their hero with a multitude of attributes, class specializations, and skill choices to develop a truly unique personal character. Multiplayer allows a number of players to gather their individual heroes into a party and brave the dangers of the game together, and single player mode provides numerous allies that can be persuaded to join up with the player's hero as cohorts?</blockquote>
<br>
<br>
Next up, see <b>DW Bradley</b> bring <i>tuna fish</i> to the <i>peanut butter and jelly sandwich</i>.
<br>
<br>
Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>.