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Game News EA: We Lost Some Fans With Dragon Age 2

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
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Finnegan's Wake
The funny thing is that regardless of which way DA3 goes, they'll lose customers now; the retards that enjoy DA2 will hate a return to complexity if they go that way. Should they keep dumbing down more, then the few that stuck with them since DA:O will go and the DA2 lovin' crowd will not like any change in that direction either.
Hmm, DA and MEh never really had anything to do with each other, as far as I'm concerned. Different gameplay, setting, system, etc.
I find it hard to believe that they share a large number of players that are actually influenced by how the other franchise develops. (Of course that doesn't mean, that it's not possible...)
 

commie

The Last Marxist
Patron
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1,865,260
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Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Shannow said:
The funny thing is that regardless of which way DA3 goes, they'll lose customers now; the retards that enjoy DA2 will hate a return to complexity if they go that way. Should they keep dumbing down more, then the few that stuck with them since DA:O will go and the DA2 lovin' crowd will not like any change in that direction either.
Hmm, DA and MEh never really had anything to do with each other, as far as I'm concerned. Different gameplay, setting, system, etc.
I find it hard to believe that they share a large number of players that are actually influenced by how the other franchise develops. (Of course that doesn't mean, that it's not possible...)

Well I'm only talking about DA customers here, there are actually quite a few clowns that enjoy DA2 actiun more than 'boring old hardcore' DA:O. Those people won't really like whatever direction the franchise heads to now, being a specific market for this particular type of game, yet it's this group that is most satisfied with how it is now. Decisions, decisions for EAware...
 

Thrasher

Erudite
Joined
Jan 17, 2008
Messages
1,407
"They were not pleased with some of the innovations and things we'd done."

Corporate lies once again. From what I could tell there were NO innovations, only retardations and simplifications....
 

Zed

Codex Staff
Patron
Staff Member
Joined
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Messages
17,068
Codex USB, 2014
felipepepe said:
Obviously the wrong thing is that Stanley "End of the Line" Woo is still a moderator.
StanleyWoo.png

lolol funny racist image macro
 

jiujitsu

Cipher
Joined
Mar 11, 2004
Messages
1,444
Project: Eternity
Frank Gibeau said:
But to be honest, we lost some fans as well. They were not pleased with some of the innovations and things we'd done

Yea, no shit.
 

poocolator

Erudite
Joined
Jun 25, 2008
Messages
7,948
Location
The Order of Discalced Codexian Convulsionists
We're very proud of the game. We tried to innovate and do some different things with the combat system and some of the way we told story. For some fans it worked well. In fact, we brought a lot of new fans into the Dragon Age franchise.
So retardation = innovation?

But to be honest, we lost some fans as well. They were not pleased with some of the innovations and things we'd done. We understand that and we're listening.
Yes... innovations.

This is obscene.
 
Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
We should make a mock-up social tranny site and then invade Biowhore and EA forums, accusing them of prejudice against transgendered people for their games don't feature any such characters.
 

xemous

Arcane
Joined
Aug 6, 2004
Messages
1,102
Location
AU
selling 1.5 million copies for a game that was only in development for 1 year is excellent. EA did well
 
Last edited:

Morkar Left

Guest
EA said:
We lost some friends. That happens if you advance in life. But we got a lot of new and better friends now. But we are willing to listen to you to give you a chance to become friends again. Be thankful and try to catch up with our new friends. If you apologize we might forgive you and give you some attention again.

God damn I love them. EA and his biowhore are clearly the best entertainers in the industry. :thumbsup:
 

Data4

Arcane
Joined
Sep 11, 2005
Messages
5,559
Location
Over there.
Isn't a definition of "innovate" to find new ways to do things better? I guess they're stuck believing their own bullshit, then.
 

commie

The Last Marxist
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Joined
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Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
xemous said:
selling 1.5 million copies for a game that was only in development for 1 year is excellent. EA won big time, you losers that buy games lost




go EA the shareholders made it big time, executives and managers, the got the big bucks... FROM U!

HAHAHAHAHAH!

And Activision makes many times that every year with every iteration of COD.

EA losses:

$677 million FY2010
$276 million FY2011

Who's laughing now?
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
I agree. Ass-shots are so last gen.

Am I alone here or is Ashley one of the few Bio characters that are actually somewhat believable? Not saying she was amazing or anything, but at least there wasn't the whole psychiatrist angle when you talked to her and she seemed like a reasonably normal person, which is rare for BioWare.

Liara will take more shit from you than a Korean mail-order bride, plus she's got that whole incredibly annoying "awkward-but-adorable love interest" thing so that nerds can relate to her without feeling threatened. BioWare loves to use that one for their female love interests, the other one being the "haughty but vulnerable" archetype so that the male player feels a reward for conquering a sexually aggressive vixen and making her submissive and in love - make sho' dat bitch be fiendin' fo' tha dick.

Then of course there's the male love interest, who's basically a handsome eunuch with a dark past and completely incapable of interacting with the opposite sex despite being well into his 20's.

The conclusion, of course is :yeah:
 

KevinV12000

Arcane
Joined
Jul 7, 2006
Messages
749
Location
Some Lame-ass International Organization
CraigCWB said:
Dragon Age was supposed to be Bioware returning to its roots. That's what Bioware claimed. Regardless of whetehr one gives them credit for a good faith effort at that, the direction they went with DA2 makes it pretty obvious they made a conscious decision to run as far away from their roots as they possibly could.

I am an extreme Anti-Consolite, and I admit that this hard-line position may cause me to miss some good games once in a blue moon, but, on the other hand, it caused me to drop Dragon Age off my radar as soon as Bioware went back on its promise to develop Dragon Age for PCs only. Anyone who was paying attention knew at that point that what they were going to get was....a console game.

I feel the same way about Star Wars-The Old Republic. Despite my general unease with MMOs, so long as this remains PC-only, I'm in for at least a test drive.
 

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