Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Edge of War - isometric turn-based RPG inspired by Finnish folklore from Iron Danger devs - now on Early Access

hepphep

Action Squad Studios
Developer
Joined
May 7, 2018
Messages
32
I really want to thank all of you for your support you have given here so far, it feels really good and I really appreciate it.
 

0wca

Learned
Joined
Jan 27, 2021
Messages
546
Location
Not here
Man.. this really looks like it has tons of potential.

Hope you guys keep at it, it looks like it could become a proper RPG.
 

Aarwolf

Learned
Joined
Dec 15, 2020
Messages
576
My wife works for finnish company and she chuckles from time to time seeing all finnish names in your game (showed her the gameplay video posted yesterday), because some people at her work share similiar names and now she can't help but see them with elk heads :D
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,984
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
2eaab9c6d89e1dc3.png

Here goes.
I'll post some impressions when I have time to actually play this.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,984
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://steamcommunity.com/games/1786070/announcements/detail/3646281279372831901?snr=2_9_100015_
Patch Update 0.5.60
The first patch update (0.5.60) is now available:

Changes
  • Shove skill now triggers attacks of opportunity.
  • Jump skill cost set to 3 AP from previous 2.
  • Defensive stance damage reduction lowered to 10 from previous 25.
  • Tutorial dialogue has been tweaked slightly.
  • Overworld map adjusted.
  • Current villages are now visible on the map even when player hasn’t visited them.
  • Some location names are visible at the start.
  • Encounter variation increased for all locations and paths.
  • Encounter chances updated to reduce chance of getting into masses of overworld encounters after each other
  • Katajanma cave and encounter adjusted.
  • Katajanma can now be traded with upon talking to them a second time.
  • The cauldron in the cave can be used as a poison source.
  • Herb baskets in Katajanma’s cave no longer include herb bouquets.
  • Peycko enemy variation added. Peycko Wayfarer and Peycko Herder and large Hornsnout enemytypes created.
  • Peycko cloth banners have new art that ties in with the Peycko culture.
  • Peycko banner cloth simulation added.
  • Bandit enemy variation increased with some new bandit enemies. Hound, Bandit lvl2 and Drunkard added.
  • Added “Select Single” button to go along with the “Select All” button
  • Character portraits and inventory has new lighting.
  • New special encounter “The Collector” added.
  • Updated a selection of damage type icons.
  • Increased requirements for tactical retreat feat
  • Reduced size of tutorial notification buttons
  • Some minor performance improvements on GPU memory usage
  • Small tweaks on various enemy configurations
  • Improved Tactical Retreat and Battle Caster feat descriptions to better tell what they really do
  • Improved exception handling in couple of places that could’ve caused game to end up in instable state

Bug fixes
  • Fixed players not able to reach max level, effectively making level cap one lower (now you can level up to level 7 which is the current level cap)
  • Going into stealth while in caves could cause unexpected errors and also did not show proper visual indications of characters being hidden
  • Cave enemy and NPC spawning related bug fixed. Caves could spawn multiples of the same character in one grid if exiting and re-entering cave.
  • This also applied many settlements, which could cause major performance issues in Turso or villages. The performance issues persist still in old save games.
  • Inventory: Fixed multiple issues with weapon sets / loadouts
  • Inventory: Fixed equipping items by clicking for non-active characters
  • Inventory: Fixed belt inventory not always working properly when switching characters in inventory screen
  • Inventory screen no longer shows mismatched character info when equipping items to non-active character
  • Tutorial widgets are no longer shown on top of inventory / character sheet, trade or level up window
  • Fixed hidden enemies showing up at wrong times
  • Fixed hidden enemies not having outlines after they’ve become visible
  • Fixed game sometimes soft-locking when entering combat
  • Fixed bug where frog quest did not display the amount of frogspawn needed to finish quest.
  • Esi Isä animations fixed
  • Random encounter levels adjusted and many bugs fixed related to enemy spawning.
  • Stalker Spider Hatchling often was passive while hiding
  • Resting while diseased could lead game to be come instable
  • Quests did not always get all their props spawned correctly (caused sometimes Remains quest to not
  • Spawn placement of enemies was not always desired which could lead to some ambush encounters not to start in combat
  • Enemies often started with reduced armor, especially in encounters
  • Improved rules for starting combat as earlier it was possible to just run into combat and combat only started when movement had ended
  • Made chests to not show health as they could not really be destroyed in any case
    spawn all the required props)
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,984
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Sometimes broken Finnish that game uses do cause some silliness.
07f7fbfc147fcb7d.png

That thing is supposed to be Näkki, malevolent water spirit which drags careless children to their deaths.
Nakki is a type of sausage.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,984
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Ok.
I've played this for a bit, some flu addled ramblings behind spoilers.
-Started the game 3 times. Once due to getting my party carelessly killed by leechlings and thinking that I've might've gone wrong way on world map (pre-patch world map didn't tell locations of anything before player actually goes there) and second time to get patch changes to map working.
-1st mission that the commander gives you seems to be randomly chosen from a pool. Types I saw were, kill a deserter, explore ruins and clear ruins for some sages that are doing research.
-There are side missions, but those have been relatively simple so far (with maybe one expection)
-Combat is turn based, uses APs, unused APs seem to carry over to next turn.
-Abilities/spells are on cooldowns, some like witches ´regeneration` use characters "pool" of attribute points (at least on that one case attribute used is Wisdom, which isn't main stat for Charisma based witch)
-Stat pool can also be used to give character boost for skill check, for example when player doesn't have quite enough mechanical skill to pick lock.
-Stat pool replenishes on rest.
-Damage seems to take out armor before causing HP damage. Some spells (and poison maybe) seems to bypass it. Armor fully restores for next encounter
-There seems to be some influence from Divinity: Original Sin. Player creates 2 characters from start and characters disguise themselves as barrels when sneaking.
-When leveling up characters gain one stat point and 2 skill point, characters seem to learn new feats and spells every 3rd level (not sure about that).
-Characters can freely spend skill points to boost different class abilities. There's nothing stopping building a fighter/witch or forego classes completely and spend points to weapon or utility skills.
-I haven't found any use for animal handling- skill.
-Didn't really use trees or other objects to crush enemies. Grenades saw some use (and synergizes well with shaman spell which draws from nearby element for attack)
-Some outdoor areas are huge with lots of objects on them.
-There are usual wolves and bandits, but some monsters are more drawn from Finnish folklore (or are just plain bizarre)
-For some reason music is strangely quiet (or maybe its just get drowned out by GPU fan.
-Game doesn't seem to be character driven. Most NPCs are props, quest givers or merchants. Similarly recruits don't come with plot related package.
-Death seems to be permanent, but fort Turso seems to hold lots of recruits. -Didn't really encounter any puzzles. -Moving a single charter and then choosing another to build ambush is somewhat fiddly.

Random screen:



08b51f09744335bf.png

I'll play some more.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
7,034
Location
Small but great planet of Potatohole
Hah! The codexers can have heart, I knew it!
Don't be ridiculous! We only do it so game has bigger chance to be finished. We can claim then that it sucks and all is shit, as always. But to do that, the game must be made in the first place. We need to give the developers money.

Having said that - to buy the early access or not to buy, this is the question (for me).
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,835
Location
Ngranek
no points of investigation
What do you mean by this?
There's various bandit camps, ruins and dungeons (the one I tried to investigate had lightning spitting frogs behind a puddle which ganked my party) here and there.
Yes, but what is there to do, or better yet; what is the plan for the maps to contain except for picking up stuff and fighting? The other guy said that there are no puzzles. I fear that would mean there are also no places to use special items at, no unveiling mysteries based off of some lore books, no hidden paths with treasures to discover, etc., you know, adventuring?
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,835
Location
Ngranek
I'm not saying there won't be, I have just expressed my fears stemming from what I read so far. Could you disprove it please? Please disprove it, do it, do it, do iiiiiiiiiit. Please?
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,984
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
no points of investigation
What do you mean by this?
There's various bandit camps, ruins and dungeons (the one I tried to investigate had lightning spitting frogs behind a puddle which ganked my party) here and there.
Yes, but what is there to do, or better yet; what is the plan for the maps to contain except for picking up stuff and fighting? The other guy said that there are no puzzles. I fear that would mean there are also no places to use special items at, no unveiling mysteries based off of some lore books, no hidden paths with treasures to discover, etc., you know, adventuring?
There's peat merchant- quest which does have some "forensic"-investigation locked behind very easy skill reqs.
4aaaa5cbe653fa54.png

1ca8c2b819ff1237.png
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,835
Location
Ngranek
[There's peat merchant- quest which does have some "forensic"-investigation locked behind very easy skill reqs.
I dare hope there will be more of this, and secrets to uncover and stuff, However, you have already brought peace to my mind with this. You have earned my gratitude and, therefore, I will part with a special recipe as a reward for you.

Behold, the real-life recipe for the potion of Charisma +2 (works only if you prepare it for someone, tell them the name prior to making it, and if you both drink the potion). Lasts 3 turns, or 30 minutes of real-life time. Effects do not stack!

Science Thyme
2 ounces vodka or whiskey
1 ounce thyme simple syrup
.25 ounce lime juice
Dash of vanilla extract
*Optional ginger simple syrup
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,201
Location
Eastern block
few observations (1 positive and 3 negative)

- game looks tactically fun
- squares are vomit inducing, surprised this doesnt have hexes
- UI is sterile generic crap thats popular today
- game has 0 style overall
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,984
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Ok.
I reached level cap, did one commander mission, finished available sidequests and travelled to far north to see if there's anything extra deadly.
I'll play this again when/if there's more content.

Some random stuff that came to my mind:
-Game's environments do good job to convey feel of untamed Finnish wilderness at the very edge of civilization, with some fantasy elements and ancient ruins sprinkled in.
-I didn't find any good dungeons, few that I came across were simple bandit hideouts or creature nests.
-Equipping better armors or weapons has cost from stat pool, which is used for some spellcasting and skillchecks.
-You'll have to use camera rotation a lot, there's lots of foliage blocking the view. Also, according to Steam forums minimap was planned, but didn't make into initial EA release.
-Dropping scenery on foes is very effective.

- game has 0 style overall
Don't worry about it, there's more colourful games out there.
Maybe World of Warcraft is more to your liking.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,201
Location
Eastern block
i am not worrying, not like im gonna play this

just looks like a nothingburger, its visually unremarkable in every aspect


generic game #739
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,984
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/1786070/view/3705957146486218150
Patch Update 0.5.63 is now available!
The Patch Update 0.5.63 is now available, with main focus on some major bugs.

Changes:
Disabled disease for now as there were many separate bugs related to them. Will be enabled at later point (and also likely include more diseases to catch then as well).
Updated Unity version. Hopefully this will help with some of the crashes that were caused by Unity internal functionality in earlier builds.


Bug fixes:
Some (unknown) encounter was causing error due to misconfiguration and could lead encounter into instable state. Improved error handling to keep game stable even though could still cause some encounter with no enemies appearing.
Improved error handling on refreshing nodes on world map which sometimes could caused instability in world map.
Cauldron’s location had some misconfigurations that could cause to unexpected exceptions, breaking for example some highlights.
Same disease could be added multiple times for same character, keeping disease stacking forever.
HDR monitors with HDR10 enabled had color issue and showed everything very dark and high contrast
Fixed bug on resting in camp causing some errors. Did not cause any visible issues to player, but was still unnecessary bug on background.
Diseases tried to proceed one extra phase when disease was already supposed to end, causing errors and in some case making disease to never disappear on time.
After fighting frost spiders and re-entering location where you had fought them, the game got into unstable state and you could not even move with your characters anymore. This happened to many in Trapper’s Glade when going to cave and exiting it.
Encumbered status did not update always properly when switching equipment. There are still some cases where there can be issues with this that need some fixes later on.
 

vitellus

the irascible
Patron
Joined
Jan 10, 2023
Messages
425
Location
fuck you
Codex+ Now Streaming!
it's got promise, i've only put in about an hour but i mainly bought it to support because when was the motherfucking last time you saw anything based in finnish anything besides unreal world?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom