Volourn said:No. This is the Codex way!
R00fles!DarkUnderlord said:It's quite a complex situation which probably deserves more discussion.
bozia2012 said:Check that Chuck Norris vid - oh god I want to play this game so badly.
Claw said:What? Do you mean the difference between 75 AP at the "average" Ag of 5 and 85 AP at 10 Ag seems very significant?
I feel the problem with stats, especially Strength and Agility, should be pretty obvious based on the formulas. Instead of an important value like AP being determined to a large degree by a stat, it's primarily based on a static value. In Fallout, you could almost double your AP by maximizing Agility. Strength had an even greater impact on carrying capacity. In FO3, these dynamic elements are dwarfed by a large buffer.
He probably didn't think an explanation was necessary. I didn't feel like I needed one. He did point out that you can max several skills relatively fast, so that implies that any skill up you recieve at the beginning would not be very significant.
Yeah, you can carry quite a bit more at maximum strength than at minimum strength, but at the same time, having minimal strength isn't really terribly limiting. In Fallout 3, the minimal carrying capcacity is higher than the average one in Fallout!Chefe said:What's the context? At max strength that's an additional 100 points of carrying capacity, which does seem like a lot, even if the base is 150.
Claw said:Yeah, you can carry quite a bit more at maximum strength than at minimum strength, but at the same time, having minimal strength isn't really terribly limiting. In Fallout 3, the minimal carrying capcacity is higher than the average one in Fallout!Chefe said:What's the context? At max strength that's an additional 100 points of carrying capacity, which does seem like a lot, even if the base is 150.
Also you can't use guns without having the minimum strength, yet Fallout 3 allows weaklings to stand there firing a minigun from the hip. (correct me if I'm wrong)