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Review Edward R Murrow's Dissertation on Fallout 3

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
Can we stop having two threads for news posts; one content feedback and one news feedback?
 

Chefe

Erudite
Joined
Feb 26, 2005
Messages
4,731
Claw said:
What? Do you mean the difference between 75 AP at the "average" Ag of 5 and 85 AP at 10 Ag seems very significant?

No, I meant that while posting that my reading comprehension went out the window.

I feel the problem with stats, especially Strength and Agility, should be pretty obvious based on the formulas. Instead of an important value like AP being determined to a large degree by a stat, it's primarily based on a static value. In Fallout, you could almost double your AP by maximizing Agility. Strength had an even greater impact on carrying capacity. In FO3, these dynamic elements are dwarfed by a large buffer.

What's the context? At max strength that's an additional 100 points of carrying capacity, which does seem like a lot, even if the base is 150.

He probably didn't think an explanation was necessary. I didn't feel like I needed one. He did point out that you can max several skills relatively fast, so that implies that any skill up you recieve at the beginning would not be very significant.

I'm just saying a brief description of how the skill ups worked would have been beneficial.
 

Claw

Erudite
Patron
Joined
Aug 7, 2004
Messages
3,777
Location
The center of my world.
Project: Eternity Divinity: Original Sin 2
Chefe said:
What's the context? At max strength that's an additional 100 points of carrying capacity, which does seem like a lot, even if the base is 150.
Yeah, you can carry quite a bit more at maximum strength than at minimum strength, but at the same time, having minimal strength isn't really terribly limiting. In Fallout 3, the minimal carrying capcacity is higher than the average one in Fallout!
 

Hazelnut

Erudite
Joined
Dec 17, 2002
Messages
1,490
Location
UK
Claw said:
Chefe said:
What's the context? At max strength that's an additional 100 points of carrying capacity, which does seem like a lot, even if the base is 150.
Yeah, you can carry quite a bit more at maximum strength than at minimum strength, but at the same time, having minimal strength isn't really terribly limiting. In Fallout 3, the minimal carrying capcacity is higher than the average one in Fallout!

Also you can't use guns without having the minimum strength, yet Fallout 3 allows weaklings to stand there firing a minigun from the hip. (correct me if I'm wrong)
 

Ausir

Arcane
Joined
Oct 21, 2002
Messages
2,388
Location
Poland
Also you can't use guns without having the minimum strength, yet Fallout 3 allows weaklings to stand there firing a minigun from the hip. (correct me if I'm wrong)

You're not.
 

Dahoon

Novice
Joined
Dec 11, 2008
Messages
2
I just stumbled on the site (yay!) and i must say that this review give me hopes that there's still people giving honest reviews. Too bad i didn't trust my gut feeling about the game or found this review before i got the game... :roll:
 

wex

Novice
Joined
Jan 10, 2007
Messages
9
Location
Zagreb
I had to check the wikia to find out what the mysterious reward for the "You Gotta Shoot Em In The Head" quest is, and half of the page is the buglist! How did they manage to implement so many bugs in one bloody quest!? I assume that's the proverbial "thing Bethesda does best"...
 

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