Not really. More distinctive with less repetition (or without any repetition at all), but not really "better". Not to me at least. There were few places in the entire game that I found sensibly done and that's it.
Since the whole game takes place in one big dungeon with multiple levels and is all about grinding between puzzles to make it to the next level, level design is all about having enough different places with enough variation so you can feel that you're making progress. Ok, that's in part what a dungeon is supposed to do, but that doesn't make it good or comparably better when most of it's fluff. Battlespire is a ride in a dungeon theme park.
Since the whole game takes place in one big dungeon with multiple levels and is all about grinding between puzzles to make it to the next level, level design is all about having enough different places with enough variation so you can feel that you're making progress. Ok, that's in part what a dungeon is supposed to do, but that doesn't make it good or comparably better when most of it's fluff. Battlespire is a ride in a dungeon theme park.