Yeah I'm gonna call bullshit on that.
Enemy placement seems to be random. If you manually place enemies you don't go from level one to level ENDGAME right next to it. In Gothic and Risen games, enemy placement makes sense, in this game, it feels random. They have basically set up regions for specific enemies and enemies just randomly spawn in those regions, that's why they are going around getting mixed up with each other. There is no sense in creature placement, no reason for some creatures to be in an area at all (like trolls).
They have cut corners like Bethesda and enemies have been randomly placed, just like that ugly grass texture that's floating around randomly on rocks and edges in "hand crafted" world. How do you mess up grass in a town which needs to be manually created? Obviously towns are not random, so someone actually had to do a half-arsed job of decorating the whole place.
Game is fun, but trying to excuse stupid shit in-game as "PB charm" is just dumb. This is how you end up with three Risen games.
Also, this patrol just passed by that chicken, which proceeded to attack me instead. Even in Gothic 3, humanoids would get attacked by creatures, in ELEX, they just directly aim for the player. Wow lazy AI regression in an RPG, must be that PB charm and difficult curve herp derp.