Some more hardcore kool quest design - getting Karsten the drug seller. (basically 2d part of quest to join Clerics)
You find evidence, but only way to tell on him is to walk to him and tell him to pack his things and go at which point he gets out the pwnhammer and 1-shots you. Nobody around in camp notices, and since he's hostile no monsters attack him either.
You can't accept his deal and tell on him or like, you can't tell his superiors, or anyone in camp. Basically you can only agree to not tell on him.
But hey, what did Dark Souls teach us?
Nothing exists that can't be just solved by
ah, the beauty of stamina based combat systems and environmental combat. And it only took 300 hits or so.
And no he didn't drop neither his hammer, or gun or armor. Although game prompted telltale-style "dis changes story!". Urh.
You find evidence, but only way to tell on him is to walk to him and tell him to pack his things and go at which point he gets out the pwnhammer and 1-shots you. Nobody around in camp notices, and since he's hostile no monsters attack him either.
You can't accept his deal and tell on him or like, you can't tell his superiors, or anyone in camp. Basically you can only agree to not tell on him.
But hey, what did Dark Souls teach us?
Nothing exists that can't be just solved by
ah, the beauty of stamina based combat systems and environmental combat. And it only took 300 hits or so.
And no he didn't drop neither his hammer, or gun or armor. Although game prompted telltale-style "dis changes story!". Urh.
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