MadMaxHellfire
Arcane
i hate joypads, but with the crab control scheme i've had very few issues playing elite.
You like it, you are just lying to yourself. Either that, or you have some mental disorder and like playing games which you don't enjoy.I have like 100+ hours in ED and still don't like it much.
who see any and all modern QoL features as some sort of heresy
who see any and all modern QoL features as some sort of heresy
Now where did I see that mentality before? I'm sure it was on a forum which was about RPGs.
The decline began when the "40+ year old dad" gamers where superseded by a new generation that was too lazy to read manuals and wanted games to play automatically once you popped in the disc.
Impatience is in many ways the root of the problem. If 2 minutes travel time to a planet is already too much for you, you should ask yourself if you are playing the right game.
Well, space is pretty big. Go figure.Impatience is in many ways the root of the problem. If 2 minutes travel time to a planet is already too much for you, you should ask yourself if you are playing the right game.
I bumbled around in systems with the next station from the star being 100.000 AU or whatever away. Tell me about "2 minute travel time".
Well, space is pretty big. Go figure.Impatience is in many ways the root of the problem. If 2 minutes travel time to a planet is already too much for you, you should ask yourself if you are playing the right game.
I bumbled around in systems with the next station from the star being 100.000 AU or whatever away. Tell me about "2 minute travel time".
As much as i like ED, it is boring as hell most of the time. Whenever i "play" ED i find myself spendimg most of the time on the second monitor browsing the codex than actually playing the game...
They should have spent more time redesigning missions or adding more unique features to the ED universe than wasting it on useless gimmicks like holome or multicrew.
Impatience is in many ways the root of the problem. If 2 minutes travel time to a planet is already too much for you, you should ask yourself if you are playing the right game.
It is no more insane than manually accelerating at totally ridiculous rates. As long as you plan ahead your maneuvre there is nothing wrong with it, I hardly ever overshoot.
The problem is little kids who immeditately push the accelerator as far as they can because they want to get there as fast as possible, and then do loop after loop because they only start to brake when they already see they visually miss the target. If this was a motorway everyone would go 250 km/h and miss the exit by 500m. Children ..
That's a moot point in a game with FTL and butchered Newtonian mechanics.Well, space is pretty big. Go figure.Impatience is in many ways the root of the problem. If 2 minutes travel time to a planet is already too much for you, you should ask yourself if you are playing the right game.
I bumbled around in systems with the next station from the star being 100.000 AU or whatever away. Tell me about "2 minute travel time".
And that might have learned it its place in history, but doesn't necessarily make it relevant today.I also think that anyone commenting on Elite who has not experienced it's magic on a 38K RAM system is basically just embarassing himself. Even though some things are looking primitive today, it was packing an entire universe when pacman was considered a high end game.
Then again, I've only experienced the magic of Elite on a 64K system, so I am not sure if I count.