Stereotypical Villain
Arcane
Go have a wank or something and come back in an hour. It's not that fucking hard to find stuff to do.
It is on now. They updated the servers. Jesus, some people can't stop complaining.Cant connect, cant even play solo, how surprising...Gamma 1.01 is live.
Hi everyone,
Gamma 1.01 is on its way (6PM GMT), with fixes to some of the more pressing issues. Hope you're enjoying playing the Gamma as much as we are (when we get home of course).
Here's the full change log. Enjoy.
- Don't crash when we receive a LoginSuperceded event on login
- Prevent the game from crashing if the basic scan object doesn't exist, if a web request fails
- Prevent crash when cap ship launching fighters, but the fighter is already dead
- Bad system meta data causing disconnect on jumps
- Fix assert when entering Neptune’s ring
- Prevent weapon stream objects crashing when fired from dead ships
- Fix for faction ranks doubling their expected rank in the status panel
- When network startup fails, provide a clean path in final version that present a message box and exits the app cleanly
- Append local machine name to port mapping string in upnp so we don't clean up other people's port mappings on a shared router
- Upnp now uses an infinite lease by default; it's possible to set a finite lease in appconfig if required
- Remove some rare goods from AI load outs
- Ensure that the faction data gatherers for system map are only entered if their preconditions are true
- Fix trading badge not updating on rank increase
- Travel Tutorial now fixed with the Hyperspace binding change
- Fix broken environment map in some stations
- Send telemetry about interdiction
- Cap ship guns should no longer be able to kill other guns (and modules) on the same ship
- Fix some things spamming the message log in multiplayer
- The occurrences of Cox have been renamed to Pippin
- Explorer is now Trail Blazer (Ranks)
- Disallow nebulae from location targets for hyperspace
There are some server-side updates too:
- After strong demand from Commanders, The Revolutionary Party of Cosi are delighted to announce that Zorgon Peterson have agreed to supply the shipyard at Arrhenius Hub with their popular Hauler spacecraft.
- Fixed issue with the launcher not allowing some Gamma eligible players into the game.
- GalNet system news will now correctly show the 5 highest bounties.
- Removed the ability to rename a commander from the support system. This is now done entirely in-game.
- Fixes for duplicate commander names.
- Fixed various starting locations from the commander starter packs.
- Allow commanders to explore more procedurally generated star systems.
- Many minor bug fixes and performance improvements.
Thank you!
It is on now. They updated the servers. Jesus, some people can't stop complaining.Cant connect, cant even play solo, how surprising...Gamma 1.01 is live.
Hi everyone,
Gamma 1.01 is on its way (6PM GMT), with fixes to some of the more pressing issues. Hope you're enjoying playing the Gamma as much as we are (when we get home of course).
Here's the full change log. Enjoy.
- Don't crash when we receive a LoginSuperceded event on login
- Prevent the game from crashing if the basic scan object doesn't exist, if a web request fails
- Prevent crash when cap ship launching fighters, but the fighter is already dead
- Bad system meta data causing disconnect on jumps
- Fix assert when entering Neptune’s ring
- Prevent weapon stream objects crashing when fired from dead ships
- Fix for faction ranks doubling their expected rank in the status panel
- When network startup fails, provide a clean path in final version that present a message box and exits the app cleanly
- Append local machine name to port mapping string in upnp so we don't clean up other people's port mappings on a shared router
- Upnp now uses an infinite lease by default; it's possible to set a finite lease in appconfig if required
- Remove some rare goods from AI load outs
- Ensure that the faction data gatherers for system map are only entered if their preconditions are true
- Fix trading badge not updating on rank increase
- Travel Tutorial now fixed with the Hyperspace binding change
- Fix broken environment map in some stations
- Send telemetry about interdiction
- Cap ship guns should no longer be able to kill other guns (and modules) on the same ship
- Fix some things spamming the message log in multiplayer
- The occurrences of Cox have been renamed to Pippin
- Explorer is now Trail Blazer (Ranks)
- Disallow nebulae from location targets for hyperspace
There are some server-side updates too:
- After strong demand from Commanders, The Revolutionary Party of Cosi are delighted to announce that Zorgon Peterson have agreed to supply the shipyard at Arrhenius Hub with their popular Hauler spacecraft.
- Fixed issue with the launcher not allowing some Gamma eligible players into the game.
- GalNet system news will now correctly show the 5 highest bounties.
- Removed the ability to rename a commander from the support system. This is now done entirely in-game.
- Fixes for duplicate commander names.
- Fixed various starting locations from the commander starter packs.
- Allow commanders to explore more procedurally generated star systems.
- Many minor bug fixes and performance improvements.
Thank you!
It came back online after 10 minutes, works great ever since.Unstable, taking ages to get commodities market, universal cartographic still dont work .
If some new doodz make it to Nahua in their crap hauler and need to get started, hit me up. Apparently we can jettison cargo without it being flagged as stolen now. I'll donate you a few tons of gold to kit out your eagle/hauler
If some new doodz make it to Nahua in their crap hauler and need to get started, hit me up. Apparently we can jettison cargo without it being flagged as stolen now. I'll donate you a few tons of gold to kit out your eagle/hauler
I'm next to Nahua at the moment. And poor as fuck. It took me far too long to realise that collecting bounties from npcs fucks you over even when they're a member of a pirate faction.
What you should really do Ulminati, is a Supercruise tutorial. I still have some problems with it, I either overshoot the target, or I slow down too early. It is also strange that sometimes I can accelerate easily, and sometimes I'm stuck at 100km/s, and not being able to accelerate further.
Problem no2: I tried my first assasination misison. I had to find a Wraak ship, and I was given 3 systems where it might be. Great. The thing I did was to travel to a system and supercruise back and forth in it, looking at contacts. But I had no luck and haven't find it. Am I doing something wrong?
Certainly use it as in a regular aircraft, as Ulminati says, i think it is more effective in fights. It provides a more responsive control.so, bought joystick, will buy game after wednesday to get some practice in the tutorial missions. haven't used a joystick in forever, and i've been meaning to replay FreeSpace (1+2) with the SCP since forever so i thought it would be good practice... but then i read the yaw axis is severely nerfed in ED. so, do you guys use the funsticks like other spasims where the stick twist is roll, or like regular aircraft sims where the twist is yaw? i've tried briefly both in FS, and i found the former more precise, but i'd rather get used to the latter if it's the superior control scheme for ED (i doubt i'll be playing any other spasimuntil StarCitizen comes outin the next decade so better get used to it... ) and searching online both have their advocates, although the proponents of latter (yaw on twist) seemed to be more monocled
praetor -- I'm not sure buying the game now will give you access to the Beta/Gamma. You may not be able to play until Dec 16th. Better google to avoid disappointment.
As for the joystick: forward/back = pitch, left/right = roll, twist= yaw. You'll barely ever use yaw outside of aligning to dock, since it's way faster to roll+pitch.
There's voicecomms in ED. We just don't use them. :3