Brother None
inXile Entertainment
- Joined
- Jul 11, 2004
- Messages
- 5,673
Yeah yeah, blah-blah, NMA is offering a partial transcript of the Xbox World 360 article, read it, realise once again how terrible Fallout 3 is shaping up to become, but I just had to drop by to drop off this tidbit we left out of the newspost (my highlight):
No friggin' goddamn shit. Yet somehow almost all reviewers and all Bethesda staff were oblivious to the problems up to the previews of Fallout 3.
Bethesda Lies: the Blatancy, part II
PS: also, remember this one since I'm betting it won't match up with the gaming experience:
"The levelling in Oblivion has become infamous," says Emil, with his designer hat on. "The leveling worked really well in certain places where it balances the game out to the player's experience level, but I think we made some really egregious mistakes - the bandits which level up and get Daedric armour; the siege of KVatch gets really hard as you get stronger. These things should have been really obvious."
No friggin' goddamn shit. Yet somehow almost all reviewers and all Bethesda staff were oblivious to the problems up to the previews of Fallout 3.
Bethesda Lies: the Blatancy, part II
PS: also, remember this one since I'm betting it won't match up with the gaming experience:
We emerge a mile or tow from Megaton in the middle of a bandit camp based around Friendship Heights' Metro station. We're immediately thrown into combat against a small army, with every enemy clearly thinking and plotting before rushing into combat against the man firing the death rays. "We have a complete nav-mesh which covers the whole world, and all the edges are marked hish how high the cover is," eplxains Todd. "AI can take cover behind anything. They know how high this desk is and whether they can crouch behind it for cover."