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Interview Emil Pagliarulo: Fallout was real time!

Paranoid Jack

Scholar
Joined
Jul 3, 2006
Messages
186
Unbelievable part of one quote and it seems to have been missed by most... how this infidel could even utter this is beyond me.


As for a perceived swing toward action, I honestly don't think the platform has anything to do with it. Bethesda's games - even going as far back as Arena on the PC - have always had a strong action component. Oblivion is a pretty fast-paced game, by traditional RPG standards.


You know they are smoking some good stuff in Bethesda when you compare Oblivious to traditional RPGs or their standards. :lol:
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
I don't give a shit how many worthless stats they have put in Oblivion. It isn't an rpg because it doesn't play like an rpg. Period.
 

dagorkan

Arbiter
Joined
Jul 13, 2006
Messages
5,164
Mr Happy said:
it wasn't a turn-based RPG

Anyone played a true hardcore to da max turn based rpg before? I'm sure one is out there somewhere.

edit: but hey, you totally don't walk around in turns in JA2 when not in combat, so turn based combat really has nothing to do with the series.
Yeah, a lot of old RPGs. The Pool of Radiance/Azure Bonds/Arkania games. Exploration including movement in towns was one step at a time, like a rogue-like basically.
 

max

Novice
Joined
Aug 4, 2007
Messages
9
VonVentrue said:
They are overusing two phrases: "what we're doing is IMMERSIVE" and "voiced by Liam Neeson".


I can't wait to hear the veritable cornucopia and range of voiceover talent Liam Neeson will bring to the table as MY father! Why, I might actually CARE about the characters in this new Fallout!

Here is a sample of what Liam can do:

http://www.youtube.com/watch?v=xN9d_RJw7BE
 

Lord Chambers

Erudite
Joined
Jan 23, 2006
Messages
1,018
max said:
VonVentrue said:
They are overusing two phrases: "what we're doing is IMMERSIVE" and "voiced by Liam Neeson".
I can't wait to hear the veritable cornucopia and range of voiceover talent Liam Neeson will bring to the table as MY father! Why, I might actually CARE about the characters in this new Fallout!

Here is a sample of what Liam can do:
http://www.youtube.com/watch?v=xN9d_RJw7BE
At first I was going to come to the defense of Liam Neeson, but fuck, he just oozes with personality.
 

Mr. Teatime

Liturgist
Joined
Jun 25, 2003
Messages
365
Oh, you guys!

Much as though you may disapprove of Bethsoft's PR, their games, or whatever, but as far as Liam neeson goes *as an actor*, I think he's one of the better ones. If you were forced, at gunpoint, to choose between, say, Liam Neeson and Tom Cruise voicing a character, who would you go for?

Ok, assuming you've already chosen the gun. Then who?

For the record, I disapprove of this 'market by our voice cast' tactic - I prefer it done the Bloodlines way, or even the GTA way, where they pick the right voice for the role and don't make a big deal out of it. But we all know how Bethsoft's PR is done: luckily, the game and its PR are seperate, and we've gotten a lot of one, and not much of the other. Course, I'm sure most of you would say extrapolate from one and all that, but still.
 

RGE

Liturgist
Joined
Jul 18, 2004
Messages
773
Location
Karlstad, Sweden
I would've been impressed if they could've gotten Clint Eastwood to voice the father. Because that would've been a father worth tracking down, wouldn't you say? :twisted:

Not that I have any particular problems with either Neeson or Cruise, it's just that their voices wouldn't make the game for me. And the way Neeson is being marketed is turning him into a piece of marketing for me. Tainted virtue. I wonder if he'll ask the player to buy the next game too? :roll:
 

Kingston

Arcane
Joined
Jan 13, 2007
Messages
4,392
Location
I lack the wit to put something hilarious here
With their focus on immersion I find it odd that they would take a famous actor to cast the voice of the most important npc in the game. Hearing his voice is more an immersion breaker, because I recognise who the actor is etc.

Oh and RGE, good idea. Would be awesome to hear Clint say "Now I know you're wondering, did I just catapult 5 nukes or 6? To be honest I lost count myself."

"I gots to know!"
 

Mr Happy

Scholar
Joined
Jul 15, 2006
Messages
574
dagorkan said:
Yeah, a lot of old RPGs. The Pool of Radiance/Azure Bonds/Arkania games. Exploration including movement in towns was one step at a time, like a rogue-like basically.

Yeah, but (at least in Realms of Arkania, that's all I've played out of those three) that's not really turn based, you aren't really taking "turns" with anything.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Mr Happy said:
dagorkan said:
Yeah, a lot of old RPGs. The Pool of Radiance/Azure Bonds/Arkania games. Exploration including movement in towns was one step at a time, like a rogue-like basically.

Yeah, but (at least in Realms of Arkania, that's all I've played out of those three) that's not really turn based, you aren't really taking "turns" with anything.

There's nobody to take turns, so that's certainly true.

Doesn't Avernum always run in turn-based, more or less? Actions do happen simultaneously outside of combat, but the mechanic is clearly turnbased, and NPCs can't move until you move...though I guess you could then say it is realtime that auto-pauses when you don't do anything...
 

Helton

Arcane
Joined
Jan 29, 2007
Messages
6,789
Location
Starbase Delta
Kingston said:
With their focus on immersion I find it odd that they would take a famous actor to cast the voice of the most important npc in the game. Hearing his voice is more an immersion breaker, because I recognise who the actor is etc.

I doubt he has many more lines than Picard in Oblivion. Same marketting tactic.
 

Ladonna

Arcane
Joined
Aug 27, 2006
Messages
11,293
Would be awesome to hear Clint say "Now I know you're wondering, did I just catapult 5 nukes or 6? To be honest I lost count myself."

"I gots to know!"

:lol: Almost fell off my chair.

I would say Liam consumed a large chunk of the budget. More than Gurney for sure.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
Paranoid Jack said:
Unbelievable part of one quote and it seems to have been missed by most... how this infidel could even utter this is beyond me.


As for a perceived swing toward action, I honestly don't think the platform has anything to do with it. Bethesda's games - even going as far back as Arena on the PC - have always had a strong action component. Halo is a pretty fast-paced game, by traditional RPG standards.


You know they are smoking some good stuff in Bethesda when you compare Oblivious to traditional RPGs or their standards. :lol:
Fixed
 

Severian Silk

Guest
Brother None said:
Doesn't Avernum always run in turn-based, more or less? Actions do happen simultaneously outside of combat, but the mechanic is clearly turnbased, and NPCs can't move until you move...though I guess you could then say it is realtime that auto-pauses when you don't do anything...
If Avernum works like most roguelikes (I haven't played it), then the method it uses is called clock-based, a type of turn-based that I find inferior.
 

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