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Interview Emil Pagliarulo interview at Strategy Core

Amasius

Augur
Joined
Sep 24, 2006
Messages
959
Location
Thanatos
Vault Dweller said:
Woetohice said:
Knowing Bethesda, it'll be some streamlined crafting system. You get 10 iron pieces from the gas can, 20 from the sword, you can now make a gun.
A gun? What's wrong with you, boy? You make a flaming sword and go fight some orcs.
There are no Orks in Fallout, silly. The Super Mutants only look and behave like Orks.
 

pkt-zer0

Scholar
Joined
Jun 17, 2007
Messages
594
Could you actually play the game without using the VATS system?
EP: You could. If you were to do that I would compare it to Deus Ex 1, which would have a similar feel. You certainly could. It would be harder. It’s harder to play the game that way tactically. In VATS, we are sort of still playing with that. For example, if you are trying to shoot the antennae off a giant ant, it’s really hard to target that in real time. So we might jack the percentage up a little bit to make it a viable option. But you could certainly play the entire game without using VATS. But we've found in the office playing the game that the third person playback (which only happens in VATS) is a lot of fun to watch. When Todd and I first started prototyping VATS, we played other real time games like Call of Duty and Halo. We'd sit there and say "if I were playing this game and could freeze this moment and go into some kind of targeting system, how would that feel?" Sometimes you want to take a breath and think tactically and not feel rushed. We struggled a long time with the first versions of VATS whether the game should be paused or should we do some slo mo thing. We decided to pause the game and let the player think, be more tactical and not pressure them.

Am I misreading this, or does it actually mean hit rate bonuses outside of VATS to compensate for having to aim in real-time?
 

kohla

Educated
Joined
Feb 28, 2006
Messages
70
Location
Roof of the World!
No scope and silencer ?
Well, maybe it will be available a la horse armor ?
Didn't buy Oblivion and I will not be buying this pos.
 

Amasius

Augur
Joined
Sep 24, 2006
Messages
959
Location
Thanatos
pkt-zer0 said:
Could you actually play the game without using the VATS system?
EP: You could. If you were to do that I would compare it to Deus Ex 1, which would have a similar feel. You certainly could. It would be harder. It’s harder to play the game that way tactically. In VATS, we are sort of still playing with that. For example, if you are trying to shoot the antennae off a giant ant, it’s really hard to target that in real time. So we might jack the percentage up a little bit to make it a viable option. But you could certainly play the entire game without using VATS. But we've found in the office playing the game that the third person playback (which only happens in VATS) is a lot of fun to watch. When Todd and I first started prototyping VATS, we played other real time games like Call of Duty and Halo. We'd sit there and say "if I were playing this game and could freeze this moment and go into some kind of targeting system, how would that feel?" Sometimes you want to take a breath and think tactically and not feel rushed. We struggled a long time with the first versions of VATS whether the game should be paused or should we do some slo mo thing. We decided to pause the game and let the player think, be more tactical and not pressure them.

Am I misreading this, or does it actually mean hit rate bonuses outside of VATS to compensate for having to aim in real-time?
Thats how I'm interpreting it too. But see - VATS is like turn based combat and all the shooter fans don't like that. And they want to play this cool postapoc shooter too! And come on - you don't have to pause the game to aim with the awesome nuclear catapult. It's hitting anyway.
 

Roqua

Prospernaut
Dumbfuck Repressed Homosexual In My Safe Space
Joined
Apr 28, 2004
Messages
4,130
Location
YES!
kohla said:
No scope and silencer ?
Well, maybe it will be available a la horse armor ?
Didn't buy Oblivion and I will not be buying this pos.

OH MY GOD!!! A GIRL!!!!

AM I CUTE?
 

Roqua

Prospernaut
Dumbfuck Repressed Homosexual In My Safe Space
Joined
Apr 28, 2004
Messages
4,130
Location
YES!
Amasius said:
pkt-zer0 said:
Could you actually play the game without using the VATS system?
EP: You could. If you were to do that I would compare it to Deus Ex 1, which would have a similar feel. You certainly could. It would be harder. It’s harder to play the game that way tactically. In VATS, we are sort of still playing with that. For example, if you are trying to shoot the antennae off a giant ant, it’s really hard to target that in real time. So we might jack the percentage up a little bit to make it a viable option. But you could certainly play the entire game without using VATS. But we've found in the office playing the game that the third person playback (which only happens in VATS) is a lot of fun to watch. When Todd and I first started prototyping VATS, we played other real time games like Call of Duty and Halo. We'd sit there and say "if I were playing this game and could freeze this moment and go into some kind of targeting system, how would that feel?" Sometimes you want to take a breath and think tactically and not feel rushed. We struggled a long time with the first versions of VATS whether the game should be paused or should we do some slo mo thing. We decided to pause the game and let the player think, be more tactical and not pressure them.

Am I misreading this, or does it actually mean hit rate bonuses outside of VATS to compensate for having to aim in real-time?
Thats how I'm interpreting it too. But see - VATS is like turn based combat and all the shooter fans don't like that. And they want to play this cool postapoc shooter too! And come on - you don't have to pause the game to aim with the awesome nuclear catapult. It's hitting anyway.

I think you are kidding but just in case: pausing isn't like TB.
 

Amasius

Augur
Joined
Sep 24, 2006
Messages
959
Location
Thanatos
Roqua said:
OH MY GOD!!! A GIRL!!!!

AM I CUTE???!!! :oops: :oops: :oops: :oops: :oops: :oops: :cool: :? :shock:
Roqua, it may shock you, but there are no girls on the internet. By the way - how is your little war going?
 

Roqua

Prospernaut
Dumbfuck Repressed Homosexual In My Safe Space
Joined
Apr 28, 2004
Messages
4,130
Location
YES!
Amasius said:
Roqua said:
OH MY GOD!!! A GIRL!!!!

AM I CUTE???!!! :oops: :oops: :oops: :oops: :oops: :oops: :cool: :? :shock:
Roqua, it may shock you, but there are no girls on the internet. By the way - how is your little war going?

LITTLE????? I. BEG. TO. DIFFER. SIR.!.!.!.

Its going well. I'm winning, and that means a win for all the dumbfucks. I'm very strong you know. I can lift 50lbs easy. Maybe even 60lbs if I have a good spotter. Thats a LOT. My mother said so. She also said I was handsome and that I'm a great kisser. I bet I could beat-up like 3 or 4 small children at once. SOmetimes you have to do that in war. It's hard being the King. Whats that over there? :arrow: :arrow:

OH MY GOD A GIRL!!!!! Do you think she think's I'm cute? Maybe she will tuck her pants into her sneakers and larp with me? That would be like totally AWESOME!!!!!!! :!: :!: :wink:
 

Amasius

Augur
Joined
Sep 24, 2006
Messages
959
Location
Thanatos
No you have scared me. Please have mercy. And you don't have to be cute. You are the King.
 

psycojester

Arbiter
Joined
Jun 23, 2006
Messages
2,526
Its interesting the way the codex exemplifies both the high and low points of never banning anybody.

edit: after reading the strategycore article i have this to say

Fallout 3 will be a worthy addition to the Fallout universe. It won't please those fans that want an isometric, turn-based game
, but will please those who love the Fallout atmosphere and are willing to play the game from a new perspective. With its branching storylines and the ability to create a character in all shades of gray, it should be fun for the same sick and twisted individuals who enjoyed the original games.

There we go people, proof that Pete Hines semen has hallucinogenic qualities.
 

Rei

Novice
Joined
Jun 10, 2007
Messages
53
thesheeep said:
Vault Dweller said:
Edit: I missed this little PR gem:

What it comes down to is that we're all Fallout fans. We love the original games. (But) not every Fallout fan wants a turn-based isometric game." Emil Pagliarulo, Lead Designer, Fallout 3.

Of course not. Most Fallout fans want Fallout meets Halo.

Ehrm.

Well actually, he is right. I'm a Fallout fan, too, and I don't insist on turn-based isometric. I'm neutral until I play ;)
At least when it comes to the combat system...

I think it depends on what you see as important for the Fallout series.

You can't say that someone is not a fan, just because he does not insist on TB+Iso.


Anyway... I'm still quite sure that most of the Fallout fans would prefer TB (with or without Iso), since that is how they got to know the games.
And I can't explain why they (Bethesda) think they are pleasing the Fallout fans with "their" combat system. They are pleasing themselves and most Oblivion-fans with that one.


You can, though, say someone isn't a fan if they're obviously not a fan and couldn't give a rat's ass about a certain game. I can bet you they didn't think twice about removing the tb system from Fallout. That almost goes without saying with Bethsoft. You would think they suffered from a really brain fucking dilemma about what would be best for 'Fallout.' Nooo... no they didn't, they just changed it without a thought.

It all makes sense. When they were supposed to be getting inspiration from Fallout 1\2 they were playing halo \ call of duty. And Fallout 3 is born. Cause Halo is deep.

So uh. Anyone ever play vagrant story? TB is outdated. Oh yea.
 

Volrath

Arcane
Patron
Joined
May 21, 2007
Messages
4,299
I think it's pretty fucking depressing that the biggest fallout fansite had to sent questions through another website to interview bethesda on Fallout 3. :?
 

VonVentrue

Cipher
Patron
Joined
Jul 16, 2007
Messages
814
Location
HPCE
Divinity: Original Sin Wasteland 2
Volrath said:
I think it's pretty fucking depressing that the biggest fallout fansite had to sent questions through another website to interview bethesda on Fallout 3. :?

That clearly indicates that they truly care about the Fallout fanbase.
 

pkt-zer0

Scholar
Joined
Jun 17, 2007
Messages
594
Rei said:
So uh. Anyone ever play vagrant story? TB is outdated. Oh yea.

I did, actually. I still don't see how that sort of mechanics can be combined with a straight-out realtime FPS - it seems to go against the supposedly more tactical elements introduced with pausing and locational damage. Anyway, I'd say the core battle mechanics in VS weren't that impressive either, it's the wide assortment of additional abilities and forging that made it interesting.


Also, comments like "sure, you can play without ever using VATS" seem to reinforce the assumptions stating it'd just be a powerup mode AKA bullet time.
 

sabishii

Arbiter
Joined
Aug 18, 2005
Messages
1,325
Location
Gatornation
Ehrm.

Well actually, he is right. I'm a Fallout fan, too, and I don't insist on turn-based isometric. I'm neutral until I play Wink
At least when it comes to the combat system...
See, that's not what he said. "Not every Fallout fan wants a turn-based isometric game" implies that some number of Fallout fans specifically DON'T want a turn-based isometric game. I can understand not caring if it's turn-based or not, but I doubt there are many people that actually dislike the combat system.
 

HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
Joe Krow said:
Having 1/10th as many npcs as Oblivion with three times as much dialogue sounds promising. Of course that depends on what they have to say...

I saw a radcrab the other day...
 

Crichton

Prophet
Joined
Jul 7, 2004
Messages
1,220
Quote:
Ehrm.

Well actually, he is right. I'm a Fallout fan, too, and I don't insist on turn-based isometric. I'm neutral until I play Wink
At least when it comes to the combat system...

See, that's not what he said. "Not every Fallout fan wants a turn-based isometric game" implies that some number of Fallout fans specifically DON'T want a turn-based isometric game. I can understand not caring if it's turn-based or not, but I doubt there are many people that actually dislike the combat system.

I'm fine with the idea of a turn-based free-floating camera game, but only if it's going to be used for some sort of skirmish tactics game (think silent storm or JA). I do dislike the fallout/arcanum/NWN/AoD "squad of one" gameplay concept. Compared to that, a decent third person shooting game is a huge improvement. Of course if the game allows you to pause to line up a shot, it's not a shooting game either and we're back where we started, no gameplay.
 

Rei

Novice
Joined
Jun 10, 2007
Messages
53
"squad of one" ??

If I dont pick up a body guard in Fallout 2 real quick, I have to run away from punks and small scorpions. A lot.

I understand what you're saying though, and improvements can and should('ve?) be(en?) made...
 

Volrath

Arcane
Patron
Joined
May 21, 2007
Messages
4,299
pkt-zer0 said:
Am I misreading this, or does it actually mean hit rate bonuses outside of VATS to compensate for having to aim in real-time?
Looks that way, kind of nullifies the entire purpose of VATS, not to mention SPECIAL.
 

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