Hell Swarm
Educated
- Joined
- Jun 16, 2023
- Messages
- 999
One of the deepest declines in modern gaming is the concept of the huge boss that doesn't flinch when attacked. You ram a rocket into some monster's eye socket and it doesn't register it took damage except a number appeared or a chip off of a health bar. There's no damage to the creature visibility and it doesn't react at all. Games like Monster Hunter do even less where monsters just won't react at all until you hit a damage thresh hold and will immediately fall over and act like an autistic child being told there's no chicken nuggets left. The problem has been around decades now and is especially bad in Japanese games like Monster Hunter, Dark souls/Elden ring/Bloodborne but also common in MMO type games where 40 fireballs hit a boss a second to keep up DPS. The gamification in some of these is off the charts to the point of being insulting to any one putting serious time into them. In Dark souls a boss won't react to being hit, but if you flick your shield at their wrist as they attack you it's time to have a seizure and get stabbed in the face. It's silly and it's insulting to the player. If being a bullet sponge is a bad thing, then being a great sword sponge is even worse.
It's time gaming grew up and started to do high quality animations for being hit and responding to it.
It's time gaming grew up and started to do high quality animations for being hit and responding to it.