Grunker
RPG Codex Ghost
Yeah, you were totally right. Like the day after we talked I got to master's for this season and the way from Diamond to Master's was all Argenport and Armory.
True enough, even Praxis Midrange gets a lot better with the inclusion of that expansion-dragon
Oh you're one of those. "Power creep ruined magic" has got to be the no. retard identication sentence in the history of gaming considering the power level has fallen to hilarious mediocrity compared to the insane bonkers brokenness of traditional magic
No it's not, it's objective fact. The standard decks of olden days would shit all over modern decks.
A good exercise to prove powercreep is looking at Savannah Lions and Jackal Pup.
Well, we have Eternal now, so who cares?
Ok, so we have different opinions (see, "opinions", not "facts", stop being so annoying) and it's fine.
Magic complexity works against it in an online environment.
If Eternal had a more distintive and tasteful aesthetic it would be perfect.
True, they're good for different things, but I can play Eternal on the train or at home while sipping tea.
I'm not really into spending my Saturdays with smelly people on some store basement or high school canteen playing magic anymore.
http://steamcommunity.com/app/531640/discussions/0/1480982338966610745/Upcoming Balance Changes
We don't usually provide a heads up about these changes prior to patch day, but in the spirit of supporting the folks playing in the coming tournament this weekend, here you go (these will be live this week):
The Tale of Horus Traver has had an impact on the metagame, and while we've generally been happy with the ways the format has been changed up, Bartholo, the Seducer has become a more warping influence than we'd like.
The play pattern of putting a big weapon on an early Bartholo put a little too much of the card's power into a race with first interaction points. We also believe the ultimate has the potential to be a lot of fun, at the right cost. To this end, we have increased Bartholo's cost to play by 1, but also decreased his ultimate's activation by 3.
We also wanted to give a little boost to a few faction pairs in order to further promote diversity among strategies. In particular, we were interested in improving tools for players looking for more ways to interact with some of the format's most popular threats.
- Bartholo, the Seducer - Now 4JJS with Ultimate: Pay 7 (instead of 3JJS with Ultimate Pay 10)
We appreciate the feedback and experiences players have shared over the past month; and we will continue to monitor the format closely.
- Vara's Choice - Now 2TS (instead of 3TS)
- Beckoning Lumen - Now 4TT 5/3 (instead of 5TT 6/4)
- Purify - Now 2FT Spell (instead of 3FT Fast Spell)
- Moment of Creation - Now 7FFTT (instead of 8FFTT)
- Nostrix, Lord of Visions - Now gives +5/+5 (instead of +3/+3)
- Shelterwing Rider - Now 0/5 (instead of 0/4)
Strange, I don't think i ever saw a Bartholo played against me. Maybe i was lucky.
That 5/7 minotaur, on the other hand, is quite bothersome.
Bartholo was a staple in Argenport Midrange. The cow is probably a bigger problem, but I guess the devs felt Bartholo was harder to interact with, so they hit him instead.
Strange, I don't think i ever saw a Bartholo played against me. Maybe i was lucky.
That 5/7 minotaur, on the other hand, is quite bothersome.
Bartholo and the mino are basically BFFs, can't recall seeing an Argenport Midrange deck w/o them. Which rank do you play at?
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Strange, I don't think i ever saw a Bartholo played against me. Maybe i was lucky.
That 5/7 minotaur, on the other hand, is quite bothersome.
Bartholo and the mino are basically BFFs, can't recall seeing an Argenport Midrange deck w/o them. Which rank do you play at?
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I think i got to Silver I last month. Even today on commute i encountered 5 cows and no Bartholo