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Everspace 2

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,137
EVERSPACE 2: Titans Gear Reveal
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Greetings, Pilots!

We’ve shown parts of Dreadnought and Leviathan—two new storylines introduced in our upcoming EVERSPACE 2: Titans DLC, launching September 16. Both of these quest chains add new story, challenges, enemies, and most importantly, sweet new loot!

We’ve shown a selection of the new legendaries, gear, and consumables in our Dreadnought and Leviathan streams leading up to launch. Now, it’s time to reveal a short list of MOST of the new gear found by battling the Dreadnought and exploring Leviathans. The team is still tweaking some of these effects, so what you see on day one may differ slightly from what’s described below.

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Live out your Trogdor fantasies in EVERSPACE 2: Titans! Be the best dragon you can be.

New Legendaries
Judgment Day - Mine Launcher
Launches weaponized mines that fire a deadly autocannon barrage in all directions, dealing heavy damage in a radius for a short period of time. When triggered by an enemy, the mines hold their position.

Force Forge - Energy Core
Activates all modes for the Magnetic Repulsor device. Additionally deals energy damage and kinetic damage to all affected enemies..

Viscous Intent - Bio Weapon
Ejects blobs of goo that stick to surfaces and enemies and explode after a short time. Enemies are slowed and receive increased damage for each blob stuck to them, stacking up to 10 times.

Inferno - Bio Weapon
Emits a stream of super-heated plasma that sticks to surfaces and enemies, dealing additional damage for a short time.

XM-426 - Bio Weapon
Discharges acrid projectiles that apply a stack of “Corrosive Slime”, dealing additional kinetic damage as Corrosion over time. Each stack reduces the target’s movement and fire rate. Stacks up to 6-10 times.

Hollow - Armor Plating
Has no capacity itself but grants repair per kill directly to the hull instead. Increased hull damage reduction.

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New item sets? Gotta collect ‘em all!

New Item Sets
Power Oscillator Set
The set is all about balancing the energy between weapons and thrusters.
Set items: Munition Motor (Booster), Coulomb Collector (Cargo Unit), Dualcore Alternator (Energy Core)
Set Bonus 1: Collecting energy orbs overcharges the weapon and boost energy capacity which then slowly deflates back to normal.
Set Bonus 2: While boost energy is overcharged, gain increased handling. While weapon energy is overcharged, gain decreased weapon spread.

Symbiosis Set
Spores are great. Nothing wrong ever comes from spores.
Set items: Exoskeleton (Plating), Suffusion Field (Shield), Impulse Modulator (Energy Core), Transfusion Missiles (Homing Missiles)
Set Bonus 1: Destroyed debuffed targets will leave behind a mending spores field for a short time that restores some hull and armor over time when flying through it.
Set Bonus 2: Mending spores will provide 2 random buffs and remove previous ones.
Set Bonus 3: Destroying an enemy will refresh active timers on buffs granted by mending spores.

Together We Stand Set
Inspired by wingmates from the Dreadnought storyline.
Set items: Cardéna’s Support (Pulse Laser), Yuen’s Escape (Booster), XR’s Ingenuity (Cargo Unit), Rakhima’s Foresight (Sensor)
Set Bonus 1: While under target lock, the ship can deploy a grabbable decoy that redirects the incoming missile.
Set Bonus 2: While in combat, an armed holographic ship will materialize nearby and obliterate smaller targets.
Set Bonus 3: Destroying an enemy will create a panzer bomb which can either be shot to detonate, or can be grabbed and thrown. Deals heavy area damage.

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Brood Mines swarm and shred enemy ships. Fun to watch, not so fun to have happen to you.

New Non-Legendary Weapons
Cardéna’s Support - Pulse Laser
Part of the Together We Stand Set
Energy arsenal with an engagement detection system calibrated to increase the fire rate as more friendies are detected nearby. Increases fire-rate for every friendly unit within range up to a certain point.

Brood Mines - Mine Launcher
Packed with eggs of metal-eating annelid spaceworms that hatch on impact and attack in swarms. Upon detonation, the mine releases a creature swarm that seeks out and attacks nearby enemies.

Spore Missiles - Homing Missiles
Warheads with heavily compressed chambers of neuroinfectious chemicals that flood into life support systems. Applies the Confused condition for a short time.

Cluster Mines - Mine Launcher
Inspired by an old design by Dr. Vohs, these proximity mines are packed in loosened racks that spread after launch. Upon detonation, the mine scatters into many smaller proximity mines.

EMP Mines - Mine Launcher
Miniaturized EMP devices packed with proximity sensors that arc toward and short out nearby power sources. Mines deal their damage over 8s and apply EMP to affected enemies.

Multi-Coil - Coil Gun
Multi-chamber mass driver with understandable spread, downsized to fit on the wings of a spacecraft. Additional projectiles per shot.

High Fire-Rate (HFR) Flak - Flak
Cannon with shorter launch tubes and smaller rounds that sacrifice attack range, spread and radius for a healthy fire rate increase.

Siege Cannon - Gauss Cannon
Destructive ordnance that dumps generated energy into inertial dampening systems to avoid overheating while locking movement. Decreased ship speed while firing.

Tail Mines - Mine Launcher
Drops mine behind the player instead of launching in front.

Transfusion Missiles - Homing Missiles
Part of the Symbiosis Set
Parasite-like missile that intrusively binds itself to defense systems and feeds energy back to the launcher. 'Missiles deal their damage over time and restore your ship for the respective amount.

Endo Pulsator - Pulse Laser
Altered pulse weaponry that launches endothermic particles, capable of converting disabled target systems into pure energy. Fully restore weapon energy if the target's shield or armor has been depleted with this weapon.

Initiator - Rail Gun
Controversial yet effective long range ambush weaponry known for a wide variety of petty and efficient tactics. Unaware targets receive increased damage and reduced speed for a short period of time.

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New gear means new builds to tackle those 2000 lunacy rifts!

New Gear
Scrap Screen - Plating
Meticulously crafted plating that utilizes technology from outdated drone disassembler devices, automatically. 'Slowly dismantle enemy drones in range into armor hitpoints.

Twin Surge - Booster
Multipurposed engine module coupled to a second capacitor which force-feeds energy once a threshold is reached. After boosting a short time, gain additional boost speed.

Impulse Modulator - Energy Core
Part of Symbiosis Set
Brain-like core that treats the ship as a living organism and produces mechanical adrenaline when under stress. A percentage of incoming damage also restores weapon and boost energy for the respective amount.

Coulomb Collector - Cargo Unit
Part of Power Oscillator Set
Thoughtfully designed cargo containment system that detects and collects expended energy charges. Attacks that break a target's shield will drop an energy orb.

Dualcore Alternator - Energy Core
Part of the Power Oscillator Set
Dual capacitor design that feeds energy into itself through a complex assortment of alternating channels. While firing, gain increased boost output. While boosting, gain increased weapon output.

Exoskeleton - Plating
Part of the Symbiosis Set
Tendon-like armor that stretches across and binds itself so tightly that armor restoration also applies to the ship hull. Repair per kill applies to the hull so long as armor is full.

Munition Motor - Booster
Part of the Power Oscillator Set
Augmented engine paired with a power controller that attunes weapon systems the longer it runs. Boosting increases weapon range, increases weapon velocity, and reduces weapon spread by a percentage every second, to a maximum.

Rakhima’s Foresight - Sensor
Part of the Together We Stand Set
Scanning unit hardwired directly with primary weapons to subvert charge requirements by making weapons "see" a full charge before they actually do. 'Chargeable weapons gain increased charge speed.

Suffusion Field (Shield)
Part of the Symbiosis Set
Organic-based fast-flowing recompensation shield which allows bypassing delays via excessive force. Repair percentage of all hull damage dealt as shield hitpoints with each hit.

XR’s Ingenuity - Cargo Unit
Part of the Together We Stand Set
Heavily repurposed shipping container using mine launcher salvage that further weaponize any launched mines. Mines deal increased damage.

Yuen’s Escape - Booster
Part of the Together We Stand Set
Compact thrust design inspired by the Striker that triggers an emergency injection system when target locked. Increased boost speed while under missile lock.

New Catalysts
Attribute Amplification
Increases a module's attribute bonuses.

Auto-Collector (Cargo Unit-only)
Resource nodes within range will be automatically mined over a short time.

Auto-Dismantler (Cargo Unit-only)
Collected weapons and modules up to rare rarity are dismantled and provide credits.

Evolution
After 100 kills, increase the weapon’s damage. Adds an additional increase after 300 kills. After 1000 kills, this weapon will receive an additional bonus attribute.

Homing (Scatter Guns & Blasters-only)
Only for scatter guns and blasters. Adds homing to projectiles

Overpenetration
Adds significant shield and armor piercing, but target hull cannot be damaged beyond 1%.

Shield Strike
Firing weapons will drain your ship's shield but increase your weapon's energy and kinetic damage.

Solo
Increases the weapon's kinetic and energy damage and fire rate so long as it is the only installed primary weapon.

Symbiosis
Counts as part of the "Symbiosis" item set.

Together We Stand
Counts as part of the "Together We Stand" item set.

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You can’t see me, but I can see you! Smokescreens are great for close combat.

New Consumables
Armor Repair
Fully repair armor, superior rarity.

Musk Ejector
Used to get the "attractant condition" so the Leviathan can be lured out quicker.

Secondaries Resupply
Restock a large portion of max secondary ammo, superior rarity.

Smokescreen
Creates a smoke cloud field with a large radius. Enemies inside will lose their target and have a decreased detection range. All ships inside are invisible to the ships outside. Player sees ships inside the field with a holographic effect. Lasts a moderate period of time.

Radial Repulsor
Releases a shockwave outward from the ship that forcibly pushes surrounding medium and smaller enemies within range.

ULT Recharge
Fully recharge Ultimate, Superior rarity.

That’s a titanic list of new gear for a titanic DLC! All of these items and the new resources needed to craft many of them will only be found by battling the Dreadnought and exploring inside Leviathans.

See you in the Stars!

Lee and your ROCKFISH Games team
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,137


EVERSPACE 2: Titans is Available Now!
Discover two new storylines and an ship locker of new gear in this new DLC!
Greetings, Pilots!

Big news! EVERSPACE 2: Titans is now live on all platforms, so it’s time to pick up your copy today! While it downloads, read on to check out our launch trailer and find out what’s included in today’s EVERSPACE 2 patch.
If you missed our big announcement at Gamescom, Titans is our first story and gameplay DLC for EVERSPACE 2. This expansion adds two new questlines that take place mid-game, but don’t worry; this isn’t missable content—pilots with late-game saves can simply load EVERSPACE 2 and be able to enjoy the new quests scaled to their level.

The new adventures surrounding the fearsome Dreadnought and mysterious Leviathan bring new gear alongside repeatable experiences unlocked by completing each story.

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EVERSPACE 2 pilots have seen the bones of these ancient creatures planet-side and in deep orbit. Now, they must chase down the rumors of a living leviathan. The Redeemers have plans for these creatures—pilot deep inside leviathans to battle new biological and mechanical enemies as you work to save these gargantuan beasts. No two adventures within will be the same! Discover parasites, traps, puzzles, and new resources while exploring a leviathan’s procedurally generated insides.

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The scars of the Okkar-Colonial War run deep in Cluster 34. The Dreadnought Minokawa was hijacked while enroute for decommissioning—a warship this mighty can turn the tides of power towards whoever holds it. Track and defeat this titanic threat, but be prepared for the biggest battles in the EVERSPACE series so far. Test your skills and ship loadout in gigantic, multi-stage boss fights designed to push pilots to their limits.

Players of the first EVERSPACE will see a number of fan favorite weapons return to the series in this DLC including Cluster Mines, Plasma Thrower, and the Goo Gun. Titans also adds a variety of new gear, item sets, consumables, and catalysts, as well as many blueprints to find and craft.

If you missed our earlier blog, check out a quick look at some of the new items you’ll find in EVERSPACE 2: Titans.

We’ve also released an update filled with tweaks and fixes for a number of issues including Maddocks' freighter durability in “Smoke & Mirrors” and optimization. AMD fans can enjoy the latest scaling technology with FSR 3.1.0 enabled.

Read on for the full list of patch notes in today’s update.

Changelog: 1.3.42909 Titans DLC

Features

  • Titans DLC button added to main menu screen
  • [Windows: Steam, GOG, Microsoft Store] Upscaling plugins: Updated DLSS to version 3.7.2, FSR to version 3.1.0, XeSS to version 1.4.7. NOTE (Steam, GOG): FSR3 Frame Interpolation is incompatible with Reflex Latency Reduction and DLSS-FG and requires restarting the game to fully enable.
  • [Windows: Steam] Integration with Steam Game Recording: Emit game state to timeline with location names and events on player death, boss defeated, achievement-level challenge, and more. NOTE: As of 2024/09/11 this Steam feature is still in beta, requiring the beta client.
Tweaks
  • G&B Freighters now come with two different container variants
  • Slightly decreased Redeemer Crusader damage reduction when its front shield is not up
  • Made Maddocks' freighter stronger during “Smoke & Mirrors”
  • Always enforce full forward throttle while Energized Boost is active
  • Increased health of friendly Ancient Warden spawned by Domination blessing in rifts
  • Adjusted value rounding of chaos catalyst
  • Quantum Mend rift boss: Increased teleport interval and decreased maximum teleport range
  • Disallowed install of Flawless catalyst when legendary item had no legendary attributes
  • Mac: Allow use of Cmd-key for item multi-select in inventory
  • UI: Improved equip target slot logic for weapons and consumables when crafted via crafting tab
  • UI: Added ‘show on map’-action for mineable resources in crafting inventory
  • UI: Removed redundant catalyst tag in catalyst selection
  • [PS5, Windows: Steam, GOG, Microsoft Store] DualSense™: Boost with adaptive trigger now also applies to fast forward in supralight (challenge unlock)
  • [Windows: Steam] Supporter Pack should now work DRM-free
  • Integrated community suggestions for translation improvements from Crowdin[crowdin.com]
Bugfixes
  • Fixed that mission log did not regard "Show HUD elements in corners" setting for wide aspect ratios
  • Prevent Vengeance mutator detonator drones from exploding when Explosive Death mutator is active
  • Fixed time extender behavior at the end of rifts and when player ship explodes
  • Fixed that Preparation perk buff stack was reset when picking up energy orbs
  • Fixed that "Close Call" perk was reset between rift stages
  • Fixed that Detonator Drone damage in rifts was not correctly scaled
  • Fixed that the inventory could be opened after opening a rift via the spatial bypass
  • Fixed that shield and armor bars were swapped in cockpit
  • Fixed that when selecting resolution, scrolling was not possible if there were too many resolution options to fit the screen
  • Fixed that Energized Boost wasn’t working as intended when energy was depleted
  • Fixed that armor component's ignore damage chance would also sometimes ignore healing
  • Fixed that ULT could sometimes not be triggered if ULT energy was regenerated too fast
  • Fixed that some Catalyst affected the Sentinels ultimate static overload
  • Fixed that acid pouches could not be detached at high frame rates (130fps+)
  • Fixed that previous weapon was not re-selected after stopping Sentinel ULT
  • Fixed that player attributes were not correctly updated when installing a catalyst on a module and then unequipping the module
  • Fixed “Ritual” exploit, where cool down could be skipped by switching weapons back and forth before the end of the burst
  • Fixed that quantum tether in combination with grim reaper or executioner could insta-kill tethered enemies in certain cases
  • Fixed that damage limiter consumable did nothing in most situations
  • Fixed: Selecting a consumable or device with EquipmentWheel could trigger another action bound to the same directional input used to select
  • Fixed that it was possible to have two “Ramen Delivery” jobs active at the same time by not allowing these as dynamic job offers anymore that can be accepted during supralight via map
  • Fixed rerolling of mine launcher item attributes
  • Fixed that secure hold cargo unit trait increased received damage instead of reducing it
  • Fixed Detoxification mission could end up being stuck due to auto-saving
  • Fixed Clockwork having no collision in “Same Day Delivery” mission
  • UI: Fixed a crash when crafting missing components for legendary catalyst
  • UI: Fixed wrong crafting state icon for consumable blueprints in some cases
  • UI: Loot screen - Fixed that inventory scrolling wasn't available when picking up big amounts of loot at once
  • UI: Loot screen - Fixed that inventory item count was wrong or misleading in some cases
  • UI: Loot screen - Changed headline to 'No Capacity' in case screen was shown due to insufficient cargo space
  • UI: Crafting result screen - Fixed broken equip action in some rare cases
  • UI: Item stat card - Fixed that hero attributes and device description background wasn't scrolling along
  • UI: Item stat card - Fixed that scrolling indicators might have been displayed accidentally in some cases
  • UI: Item stat card - Fixed some smaller overlap and obstruction issues while scrolling
  • UI: Item stat card - Fixed that set item background could disappear after viewing device item stat cards
  • UI: Item stat card - Fixed minor text clipping issue in device item stat card
  • UI: Fixed rare focus loss after crafting and dismantling an item
  • UI: Fixed rare bug that could lead to stuck (uncompleted) perks even though all of their requirements were met
  • UI: Crafting catalysts - Fixed that legendary border could be accidentally displayed for unlocked blueprints in rare cases
  • UI: Fixed a bug that could remove the option to buy items from a shop after selling ship(s) from the homebase in rare cases
  • UI: Fixed potential focus loss after manually deleting the last savegame
  • UI: Fixed misleading action button caption when storing multiple items on homebase
  • UI: Fixed a bug that prevented equipping of crafted consumables in some cases
  • [PS5, Xbox Series X|S, Microsoft Store] Stop Apocalypse countdown in rifts when boss has been destroyed
  • [PS5, Xbox Series X|S, Microsoft Store] Fixed not being able to let go of portable objects in some cases
The entire ROCKFISH Games team is excited to see pilots around the world take on the new massive challenges introduced in Titans. We’ve got more exciting expansion content in the works and will share more when the time is right. For now, good luck battling the Dreadnought and exploring the insides of leviathans!

Lee and your ROCKFISH Games Team
 

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