He can also be killed/defeated by the old reliable combo of grapple + deathblow.As a side note, I saw here remarks, that only an axeman can wound Leofric (same on wiki: https://expeditions-viking.fandom.com/wiki/Leofric):
I whacked this fellow with Gugnir spear (I think I could also use Excalibur for that purpose).Your enemy also has one unit that will block like 95% of your attacks unless you have an ability called shield hook that disables shielding, which is exclusive to units that specialize in axe fighting. So your only way to defeat him is to shield hook (assuming you even have an axe fighter in the first place, which I was lucky enough to have) and gang up on him with all you got.
Non-lethal reactivity is undercooked and intuitions like that generally don't pay off.I've got a question, for the quest killing the rats, if I had chosen to go nonlethal in this case, would I be able to make them thralls
that seems like it could potentially be a mechanic but maybe not
I wouldn't say "don't pay off". Normally, less than one in ten attacks will yield a critical hit. Critical multipliers are in ~1.25 - 2.0 range (but usually the better the weapon, the worse the multiplier). Assuming you use ~20 attacks that can yield critical per combat, you get something similar to one additional attack per combat for enabling critical hits. What follows, the difference between having it enabled or disabled is rather minuscule combat-wise, and I would rather disable it just to see possible outcomes. Admittedly though, if there is a benefit for non-lethal attack, it will usually be obvious before the combat - at least in the second part of the game.Non-lethal reactivity is undercooked and intuitions like that generally don't pay off.I've got a question, for the quest killing the rats, if I had chosen to go nonlethal in this case, would I be able to make them thralls
that seems like it could potentially be a mechanic but maybe not
IIRC the "pacifist" solution to that quest is only available if you exiled or killed everyone at the farmstead earlier.
It also results in you losing prosperity in return for a really, REALLY shitty amulet.Non-lethal reactivity is undercooked and intuitions like that generally don't pay off.I've got a question, for the quest killing the rats, if I had chosen to go nonlethal in this case, would I be able to make them thralls
that seems like it could potentially be a mechanic but maybe not
IIRC the "pacifist" solution to that quest is only available if you exiled or killed everyone at the farmstead earlier.
Not even an rpg.Is Conquistadors still the best Expeditions game?
Depends how you define the series. Viking is definitely the best RPG, but Conquistador is the best at actually simulating an expedition.Is Conquistadors still the best Expeditions game?