Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Exploring The Witcher 2: Combat

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,491
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
Being able to chain combos is the hallmark of a good game :lol:
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
It isn't a hallmark - it's a standard for slasher games.
And it looks good too.

Of course we, being elite PC gamers, understand that in our PC games made for XBox360 "good and challenging" combat is just rolling around pressing a single button to strike - not like those consoletards and their dumbed down games for inane 3 years olds where you have to do complex combos and can't just twitch the same 1-2 buttons to win.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,491
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
"Complex" (if by complex you mean tedious to memorize) combos are shit for everything, from fighting games to slashers to fucking your mom. I thought you didn't like QTEs, skyway. So how come you like hitting "Triangle, Triangle, Square"? Huh?

Moron. You like to memorize shit so much go fucking play jeopardy and get out of my video games.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Mangoose said:
"Complex" (if by complex you mean tedious to memorize) combos are shit for everything, from fighting games to slashers to fucking your mom.
What? I thought elite PC gamers had a superhuman memory letting them memorize everything let alone puny combos unlike those dumb consoletards who don't even know alphabet besides A, B, X, Y?

I thought you didn't like QTEs, skyway. So how come you like hitting "Triangle, Triangle, Square"? Huh?
Really? I thought you praise TW2 and it has a lot of QTE.
What combos have to do with "press W when I tell you to hit that dude, then press A then press S because we, elite PC developers can't let you chose how to hit an enemy yourself"?

Moron. You like to memorize shit so much go fucking play jeopardy and get out of my video games.
Memorizing stuff in games is bad. I want an (A)wesome button for everything from hitting an enemy to jumping down and twitching it to open gates or turn ballista just like it should be in elite PC games!
Consoletards who have the choice how to fight in an action game are inane and retarded and I'm so superior to them.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,491
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
What? I thought elite PC gamers had a superhuman memory letting them memorize everything let alone puny combos unlike those dumb consoletards who don't even know alphabet besides A, B, X, Y?
Rofl, you're a retard then. Who the fuck thinks that. FUck you.

Really? I thought you praise TW2 and it has a lot of QTE.
Did I say anything about what I like?

So how come you like QTEs so much again in slashers and fighting games?

Memorizing stuff in games is bad. I want an (A)wesome button for everything from hitting an enemy to jumping down and twitching it to open gates or turn ballista just like it should be in elite PC games!
Consoletards who have the choice how to fight in an action game are inane and retarded and I'm so superior to them.
Yeah man Mortal Kombat is so much better than Virtua Fighter because you have to press moar buttons before fireballs come out of skyway's ass. Fuck YEA
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,491
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
I bet you stopped playing Kotor after 7 times because you were pissed there weren't QTEs huh? I feel ya bro I FEEL YA
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,491
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
lolol in skyway's ideal world you have to remember the QTE combo "A, B, A, B, Y" to wipe your ass because just using your hand is like using an awesome button.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,880
I find the combat in Witcher 2 to be quite diverse, personally (going down the Alchemy tree so lots of traps, bombs, pre-game potions and oils). Bringing up DMC4 and GOW seems like a set of nonsequiturs, particularly in the case of God of War since its combat system is by far the shittiest of the mainstream fighting games.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
And God of War's combat is worse because hipsters on Codex told you so?

Any combat is better than rolling around and twitching LMB until your finger bleeds.

But do keep finding excuses for TW2's primitive combat.
In God of War you at least use different tricks.
 

KalosKagathos

Learned
Joined
Jan 4, 2010
Messages
1,988
Location
Russia
GoW really is really shitty, MC. Dial-a-combo controls, passive enemy AI, slow pace, QTEs. It's the popamole equivalent of action games.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
As I've said I hold DMC4 as a standard in this case not GoW. I brought GoW in just because it's just as RPG as TW2. Both even have QTEs for stupid shit.

And yet TW2's combat is still worse. I understand mashing one button in Diablo where a single click of an (A)wesome button makes a horde of enemies assplode in a gory way - but mashing it just to slowly pick hp off some dumb enemy that can just follow you (and not far) and attack when close?
And you can't even step over 20 cm high ridge? Let alone jump? In fact you have to come to a special marked place for that and press (A)wesome button.
In a slasher of all things

Just because I give some game as an example doesn't mean I think it's the super duper perfection that needs to be followed by all.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
MetalCraze said:
As I've said I hold DMC4 as a standard in this case not GoW. I brought GoW in just because it's just as RPG as TW2. Both even have QTEs for stupid shit.

And yet TW2's combat is still worse. I understand mashing one button in Diablo where a single click of an (A)wesome button makes a horde of enemies assplode in a gory way - but mashing it just to slowly pick hp off some dumb enemy that can just follow you (and not far) and attack when close?
And you can't even step over 20 cm high ridge? Let alone jump? In fact you have to come to a special marked place for that and press (A)wesome button.
In a slasher of all things

Just because I give some game as an example doesn't mean I think it's the super duper perfection that needs to be followed by all.

Cryway, would you give it a break already? Just let it go... Stop embarasing yourself with your suppositions of how combat works in TW2 and what it should look like. That DMC4 footage was particularly embarasing - typical popamole animu trashing with no character whatsoever. I agree that the combat in TW2 may strike as a little bit cluncky and it is rather hard to used to. But now, being level 25 I must say I kinda miss those early moments when you had to use every advantage you had when you fought even weakest opponents.

If there is a thing I have against combat in the Witcher 2 it is the reversed difficulty slope. It becomes so easy as your character progresses it is no longer funny. Frankly, at my current level there are times the combat does start looking God of Warish - which is not a good thing in my book.

In before: 'AHA! So the combat does suck for the reasons I defended DMC!!' flip-flop Skyway style.
 

Kraszu

Prophet
Joined
May 27, 2005
Messages
3,253
Location
Poland
MetalCraze said:
herostratus said:
In a surprising turn of events, VentilatorOfDoom makes a shitty joke.

The reactions to it say otherwise.

He is pretty spot on saying that TW2 being a console slasher has a shitty combat.

Here's how a good combat in a console slasher looks like:
http://www.youtube.com/watch?v=XpXZLtwV ... re=related

Can you descibe what is supposed to be good gameplay wise about that? Looks just like spamming combos aka pressing arbitrary combination of buttons fast, and watching over the top animations that got boring fast.
 

KalosKagathos

Learned
Joined
Jan 4, 2010
Messages
1,988
Location
Russia
Kraszu said:
Can you descibe what is supposed to be good gameplay wise about that? Looks just like spamming combos aka pressing arbitrary combination of buttons fast, and watching over the top animations that got boring fast.
It's just a poor video. Those are the weakest enemies in the game, and the entire reason behind their existence is letting newbies get used to the controls.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
KalosKagathos said:
Kraszu said:
Can you descibe what is supposed to be good gameplay wise about that? Looks just like spamming combos aka pressing arbitrary combination of buttons fast, and watching over the top animations that got boring fast.
It's just a poor video. Those are the weakest enemies in the game, and the entire reason behind their existence is letting newbies get used to the controls.

The thing is for Skyway this is combat done right! God forbid anything less flashy than that!
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Kraszu said:
Can you descibe what is supposed to be good gameplay wise about that? Looks just like spamming combos aka pressing arbitrary combination of buttons fast, and watching over the top animations that got boring fast.

There are a lot of combos to not get boring. You unlock more and more as you go. IIRC Dante alone has 82 of them not counting Nero's ones.

I don't see what's wrong with flashy looking combos. Watching Geralt play the exactly same animation all the time and deal the same amount of damage all the time is very boring. I don't say he needs to bunny-hop around but if you are making a console slasher do it good.

Enemies are the weakest ones there I just grabbed the first combo video I found on YouTube. With harder enemies you actually have to apply combos correctly as some enemies may be simply unreachable if you will just button mash at them.
And fighting bosses is delightful. No QTEs. No dumb flashing "hit the boss here hit the boss there now!!1" crap. You try to beat the shit out of the boss in whatever way you can (think those NES/Genesis beat 'em up games except of course not as simple)
 

Kraszu

Prophet
Joined
May 27, 2005
Messages
3,253
Location
Poland
MetalCraze said:
There are a lot of combos to not get boring. You unlock more and more as you go. IIRC Dante alone has 82 of them not counting Nero's ones.

So combos are a tedious muscle memorization of arbitrary button mashing, but the game is still good because there are plenty of them? :M

MetalCraze said:
I don't see what's wrong with flashy looking combos. Watching Geralt play the exactly same animation all the time and deal the same amount of damage all the time is very boring. I don't say he needs to bunny-hop around but if you are making a console slasher do it good.

What makes you think that they wanted to do a console slasher, a rolling animation? Flashy looking combos takes away the control of your character. I rather like gameplay based on timing in reaction to what is happening then on pushing arbitrary combination of buttons.

MetalCraze said:
Enemies are the weakest ones there I just grabbed the first combo video I found on YouTube. With harder enemies you actually have to apply combos correctly as some enemies may be simply unreachable if you will just button mash at them.
And fighting bosses is delightful. No QTEs. No dumb flashing "hit the boss here hit the boss there now!!1" crap. You try to beat the shit out of the boss in whatever way you can (think those NES/Genesis beat 'em up games except of course not as simple)

What is the difference between correctly applying combos, and QTE? Other then the numbers of buttons that you have to use.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
Gragt said:
VoD should have bought a X360 pad instead of a new mouse.
Perhaps, but the new mouse rocks too. There are 12 keys in the right thumb area no less. I mapped Q,E and R to some of them etc. Still, I suck so hard at twitch combat I'll never be able to play this game on hard or something. A pause key would help me a lot.
 

KalosKagathos

Learned
Joined
Jan 4, 2010
Messages
1,988
Location
Russia
Jesus, MC, stop embarrassing yourself and DMC 4. It's good for a reason completely opposite to what you described: it doesn't have 10000 preset combos. It has 3-4 per weapon. The rest are stand-alone moves than you can use however you want, whenever you want. This freedom is what makes DMC good.
 

Achilles

Arcane
Joined
Sep 5, 2009
Messages
3,425
MetalCraze said:
And it looks good too.

You...you really thought this mess of lighting, over-the-top moves and shitty animations looked good? You really need to rethink some stuff bro, you're losing your soul :(
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Alexandros said:
MetalCraze said:
And it looks good too.

You...you really thought this mess of lighting, over-the-top moves and shitty animations looked good? You really need to rethink some stuff bro, you're losing your soul :(
Skyway is right about this one. DMC looks good, and is a great action game.

Shitty animations? Stop making shit up!
 

Kraszu

Prophet
Joined
May 27, 2005
Messages
3,253
Location
Poland
I didn't comment on DMC4 combat but on what Skyway had described as good things about it, and that should be adopted in other games with action combat. As for the effects they look over the top, and I dislike it. It just looks hectic I like the combat to look physically plausible. Not just because the realism, it is simply more interesting then random nonsense.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
Kraszu said:
I didn't comment on DMC4 combat but on what Skyway had described as good things about it, and that should be adopted in other games with action combat. As for the effects they look over the top, and I dislike it. It just looks hectic I like the combat to look physically plausible. Not just because the realism, it is simply more interesting then random nonsense.

Wait till you enounter

DraQ 2

you will see what nonsense is all about.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom