Mangoose
Arcane
Being able to chain combos is the hallmark of a good game
What? I thought elite PC gamers had a superhuman memory letting them memorize everything let alone puny combos unlike those dumb consoletards who don't even know alphabet besides A, B, X, Y?Mangoose said:"Complex" (if by complex you mean tedious to memorize) combos are shit for everything, from fighting games to slashers to fucking your mom.
Really? I thought you praise TW2 and it has a lot of QTE.I thought you didn't like QTEs, skyway. So how come you like hitting "Triangle, Triangle, Square"? Huh?
Memorizing stuff in games is bad. I want an (A)wesome button for everything from hitting an enemy to jumping down and twitching it to open gates or turn ballista just like it should be in elite PC games!Moron. You like to memorize shit so much go fucking play jeopardy and get out of my video games.
Rofl, you're a retard then. Who the fuck thinks that. FUck you.What? I thought elite PC gamers had a superhuman memory letting them memorize everything let alone puny combos unlike those dumb consoletards who don't even know alphabet besides A, B, X, Y?
Did I say anything about what I like?Really? I thought you praise TW2 and it has a lot of QTE.
Yeah man Mortal Kombat is so much better than Virtua Fighter because you have to press moar buttons before fireballs come out of skyway's ass. Fuck YEAMemorizing stuff in games is bad. I want an (A)wesome button for everything from hitting an enemy to jumping down and twitching it to open gates or turn ballista just like it should be in elite PC games!
Consoletards who have the choice how to fight in an action game are inane and retarded and I'm so superior to them.
MetalCraze said:As I've said I hold DMC4 as a standard in this case not GoW. I brought GoW in just because it's just as RPG as TW2. Both even have QTEs for stupid shit.
And yet TW2's combat is still worse. I understand mashing one button in Diablo where a single click of an (A)wesome button makes a horde of enemies assplode in a gory way - but mashing it just to slowly pick hp off some dumb enemy that can just follow you (and not far) and attack when close?
And you can't even step over 20 cm high ridge? Let alone jump? In fact you have to come to a special marked place for that and press (A)wesome button.
In a slasher of all things
Just because I give some game as an example doesn't mean I think it's the super duper perfection that needs to be followed by all.
MetalCraze said:herostratus said:In a surprising turn of events, VentilatorOfDoom makes a shitty joke.
The reactions to it say otherwise.
He is pretty spot on saying that TW2 being a console slasher has a shitty combat.
Here's how a good combat in a console slasher looks like:
http://www.youtube.com/watch?v=XpXZLtwV ... re=related
It's just a poor video. Those are the weakest enemies in the game, and the entire reason behind their existence is letting newbies get used to the controls.Kraszu said:Can you descibe what is supposed to be good gameplay wise about that? Looks just like spamming combos aka pressing arbitrary combination of buttons fast, and watching over the top animations that got boring fast.
KalosKagathos said:It's just a poor video. Those are the weakest enemies in the game, and the entire reason behind their existence is letting newbies get used to the controls.Kraszu said:Can you descibe what is supposed to be good gameplay wise about that? Looks just like spamming combos aka pressing arbitrary combination of buttons fast, and watching over the top animations that got boring fast.
Kraszu said:Can you descibe what is supposed to be good gameplay wise about that? Looks just like spamming combos aka pressing arbitrary combination of buttons fast, and watching over the top animations that got boring fast.
MetalCraze said:There are a lot of combos to not get boring. You unlock more and more as you go. IIRC Dante alone has 82 of them not counting Nero's ones.
MetalCraze said:I don't see what's wrong with flashy looking combos. Watching Geralt play the exactly same animation all the time and deal the same amount of damage all the time is very boring. I don't say he needs to bunny-hop around but if you are making a console slasher do it good.
MetalCraze said:Enemies are the weakest ones there I just grabbed the first combo video I found on YouTube. With harder enemies you actually have to apply combos correctly as some enemies may be simply unreachable if you will just button mash at them.
And fighting bosses is delightful. No QTEs. No dumb flashing "hit the boss here hit the boss there now!!1" crap. You try to beat the shit out of the boss in whatever way you can (think those NES/Genesis beat 'em up games except of course not as simple)
Perhaps, but the new mouse rocks too. There are 12 keys in the right thumb area no less. I mapped Q,E and R to some of them etc. Still, I suck so hard at twitch combat I'll never be able to play this game on hard or something. A pause key would help me a lot.Gragt said:VoD should have bought a X360 pad instead of a new mouse.
MetalCraze said:And it looks good too.
Skyway is right about this one. DMC looks good, and is a great action game.Alexandros said:MetalCraze said:And it looks good too.
You...you really thought this mess of lighting, over-the-top moves and shitty animations looked good? You really need to rethink some stuff bro, you're losing your soul
Trash said:Did you hurt your butt, Skyway? Did it bleed?
Kraszu said:I didn't comment on DMC4 combat but on what Skyway had described as good things about it, and that should be adopted in other games with action combat. As for the effects they look over the top, and I dislike it. It just looks hectic I like the combat to look physically plausible. Not just because the realism, it is simply more interesting then random nonsense.