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- Jun 18, 2002
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- 28,361
That's awesome. By the way, I uploaded it to Terra-Arcanum as well.
http://www.terra-arcanum.com/downloads/ ... 080527.exe
http://www.terra-arcanum.com/downloads/ ... 080527.exe
I'm starting to think that this patch was a bad idea. I shouldn't play a role of a game designer. Some things (such as cut out content and dismissed ideas) should be left untouched. The same goes for the balance. I'm in no position to change such things.
A PC can't have any scripts attached. The only way to implement magic/tech through scripting is to place invisible NPCs in areas and have them loop for everyone in their HBs and change the creatures' aptitude. Such technique is actually used by Troika to control some objects, like runes in Tulla, for example.team a said:The magic tech is stored in .sec files, as far as I can tell, so you can't script it (unless you decide to set the magic/tech using scripting alone, which would be rediculously tedious, with a PC HB script)
Thanks! And no, it doesn't change any map files, so you can go there with already existing character.ninja_felix said:Nice work on the riddles pack by the way - I never really expected anything from it - just thought it was a fun idea. So big thanks for pushing it out and so quickly. I tried to use it last night but it was all a bit late by the time I got home from doing my ninja bit - I'll give it the attention it deserves tonight - do I need to start an new character under the module - or just play as the module?
That's too much, I'm afraid.ninja_felix said:I have to agree with you about ditching experience for doing damage - much simpler in the long term. Were any other the other ideas about exp for spotting traps, charming and so on viable?
What about an object in your inventory doing the same thing ?A PC can't have any scripts attached. The only way to implement magic/tech through scripting is to place invisible NPCs in areas and have them loop for everyone in their HBs and change the creatures' aptitude. Such technique is actually used by Troika to control some objects, like runes in Tulla, for example.
So from now on the reports about UAPEXP080527(2) should be posted hereTo everybody:
There will be another version, with the Levered Machine Gun and magic/tech areas. And that's it for now. You'd better report some more bugs for the UAP.
The idea is to use the original feature of the engine, not to go around it. Why is it needed?Kz3r0 said:What about an object in your inventory doing the same thing ?A PC can't have any scripts attached. The only way to implement magic/tech through scripting is to place invisible NPCs in areas and have them loop for everyone in their HBs and change the creatures' aptitude. Such technique is actually used by Troika to control some objects, like runes in Tulla, for example.
You could acquire it from the character creation shop.
Just a thougth anyway, do what fit you best.
The Extra Pack is not a replacement for the UAP, it's just optional extra content.Kz3r0 said:So from now on the reports about UAPEXP080527(2) should be posted hereTo everybody:
There will be another version, with the Levered Machine Gun and magic/tech areas. And that's it for now. You'd better report some more bugs for the UAP.
instead of the regular patch thread ?
I ask because this is the version I was running at the moment.
Using the original features it's the best for me, however I don't know what's the most easy and reliable way to achieve it.The idea is to use the original feature of the engine, not to go around it. Why is it needed?
Understood, thanks.The Extra Pack is not a replacement for the UAP, it's just optional extra content.
ninja_felix said:Regarding the palates my gut feeling is that the duller ones are more in keeping with Arcanum but if the brighter ones are significantly easier to control/follow/whatever go with those. After all it's your baby.
{65}{st +1, cn +1, ch -1, dx -1, repair +2, firearms +2, picklock +2, armtrap +2, techpts +3, age +80} // race_dwarf
I might word what you said a little differently. Perhaps this: "I'm starting to think that asking for consensus on the patch was a bad idea. I shouldn't expect something subjective like colors to gain universal acclaim with a group of testy old farts on a notoriously contentious forum."Drog Black Tooth said:I'm starting to think that this patch was a bad idea. I shouldn't play a role of a game designer. Some things (such as cut out content and dismissed ideas) should be left untouched.
Are all necessary animations in for these old versions or just two of them?Drog Black Tooth said:Finally, huh? It took a lot of time (and luck) to find this...
All animations, of course.Ander Vinz said:Are all necessary animations in for these old versions or just two of them?Drog Black Tooth said:Finally, huh? It took a lot of time (and luck) to find this...