Xor
Arcane
- Joined
- Jan 21, 2008
- Messages
- 9,345
I like Yahtzee's 'reviews' most of the time. He's certainly preferable to journalists who have pretty much nothing bad to say about AAA titles, except maybe a token complaint or two. It's important to realize, though, that Yahtzee isn't trying to give unbias reviews, he's merely giving his opinion; that's why he tends to be harder on games in genres he doesn't like.
His style of humor obviously isn't for everyone, but his opinions do prove to be insightful on occasion even if I often disagree with his conclusions or analysis. For me, at least, ZP continues to be worth watching from week to week.
As for this article, on the other hand, he couldn't be more wrong.
Having never met Molyneux, I can't say this for certain, but it seems to me like he doesn't actually know how to make games. Sort of like how George Lucas lucked his way into making an increadibly successful film franchise, Molyneux managed to develop a few good games. The technical limitations of the time probably kept him from straying too far from the basics, but now that he has access to millions of dollars and hundreds of developers, and he can basically do whatever he wants, he continues to turn out shit.
The problem that seems to have infected Molyneux is the same problem that seems to have cropped up with many modern developers - they continue to put things like graphics, story, "emotional connection", and making the player feel cool above gameplay, when gameplay is practically by definition the most important part of a game. We can get emotional connections and stories out of other media. What makes games unique is their ability to let the audience directly interact with them, and developers should take advantage of that. Instead you have some games where the interactivity might as well be fucking optional since most of the story is told through cutscenes that the player has no control over, and in most others there's only a single choice that leads to a good/evil ending, which really isn't much better.
Yahtzee's point about the lack of memorable developers in recent times is dubious as well. What do video game 'celebrities' have to do with gaming being artistically bankrupt? I fail to see the connection. To me, it seems such figures often try to make 'artistic' games but fail to produce anything memorable (Tabula Rasa or Too Human, anyone?). What celebrity worked on Shadow of the Colossus?
I don't really know where to go with this rant, or how to wrap it up, so I'm just going to abruptly stop here.
His style of humor obviously isn't for everyone, but his opinions do prove to be insightful on occasion even if I often disagree with his conclusions or analysis. For me, at least, ZP continues to be worth watching from week to week.
As for this article, on the other hand, he couldn't be more wrong.
Having never met Molyneux, I can't say this for certain, but it seems to me like he doesn't actually know how to make games. Sort of like how George Lucas lucked his way into making an increadibly successful film franchise, Molyneux managed to develop a few good games. The technical limitations of the time probably kept him from straying too far from the basics, but now that he has access to millions of dollars and hundreds of developers, and he can basically do whatever he wants, he continues to turn out shit.
The problem that seems to have infected Molyneux is the same problem that seems to have cropped up with many modern developers - they continue to put things like graphics, story, "emotional connection", and making the player feel cool above gameplay, when gameplay is practically by definition the most important part of a game. We can get emotional connections and stories out of other media. What makes games unique is their ability to let the audience directly interact with them, and developers should take advantage of that. Instead you have some games where the interactivity might as well be fucking optional since most of the story is told through cutscenes that the player has no control over, and in most others there's only a single choice that leads to a good/evil ending, which really isn't much better.
Yahtzee's point about the lack of memorable developers in recent times is dubious as well. What do video game 'celebrities' have to do with gaming being artistically bankrupt? I fail to see the connection. To me, it seems such figures often try to make 'artistic' games but fail to produce anything memorable (Tabula Rasa or Too Human, anyone?). What celebrity worked on Shadow of the Colossus?
I don't really know where to go with this rant, or how to wrap it up, so I'm just going to abruptly stop here.