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jiujitsu

Cipher
Joined
Mar 11, 2004
Messages
1,444
Project: Eternity
It's HALF man HALF bear and HALF pig. Manbearpig.

Anyone else catch that? :love:
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,489
Location
Djibouti
Looks p. cool, I'm getting large Wiz8 vibes from this :thumbsup:

Also, the 'drama points' thing looks like a very gud way to discourage save scumming to some extent.

But...


WHY ONLY FOUR CHARACTERS :(
 

Monocause

Arcane
Joined
Aug 15, 2008
Messages
3,656
Davaris said:
Anyway I wouldn't obsess over the art. If you get the game play right, people will like the game. See Minecraft for an example of ugly, but people love it.

It's not about ugliness, it's about cohesion. Imagine Minecraft but with neat GUI icons stolen from WoW and some objects being fugly blocks they are now and some with nice and sterile textures as seen on these FK screens.

My point is that the game should have a cohesive style/art theme/whatchacallit and stick to it. It can afford to be ugly if it's controlled ugliness, worst thing is if some things are fugly, some sterile neat and when you mix it all with character portraits reminiscent of webcomics.
 
Self-Ejected

Davaris

Self-Ejected
Developer
Joined
Mar 7, 2005
Messages
6,547
Location
Idiocracy
Monocause said:
It's not about ugliness, it's about cohesion. Imagine Minecraft but with neat GUI icons stolen from WoW and some objects being fugly blocks they are now and some with nice and sterile textures as seen on these FK screens.

My point is that the game should have a cohesive style/art theme/whatchacallit and stick to it. It can afford to be ugly if it's controlled ugliness, worst thing is if some things are fugly, some sterile neat and when you mix it all with character portraits reminiscent of webcomics.

Oh I do understand what you mean. It has the hallmarks of programmer art. However it is one thing to be able to be able to look at it and say, it is not coherent. It is another thing to be able to achieve coherence, using stock art and random artists, you hire from the internet.

If he had lotsa money to hire an artist, to oversee the entire game's production, his art problems would disappear like magic. But he doesn't have that kind of money yet, so I think he should put all his efforts into design.

People will recommend a fun game, in spite of how it looks. They will not recommend a badly designed game.

Edit:
In short, until a lot of people were raving about how good or addictive one of my games is, I don't think it would make good economic sense to spend up big on the art.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Meh, it's something they can work on for the other games if this sells well. Not a deal breaker. Warband has one of the most low budget UI's I've ever seen -- looks like it was done in about two hours with MS Paint -- but the game is still good.
 

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